How to texture REALISTIC buildings in Blender #b3d

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LINKS

CHAPTERS
00:00 - Intro
02:06 - First Material
04:50 - Second Material
06:10 - Color Variation
08:50 - Wall Paint
12:20 - Damage
14:44 - Decals
17:45 - Edge Wear and AO
21:26 - Outro

MY SYSTEM
CPU: Intel Core i7-12700H
GPU: GeForce RTX 3080 TI
RAM: 32GB RAM

FOLLOW CG BOOST

#b3d #texutring
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Bro you just gave away everything in this video, but I will buy your course anyway. You are the best teacher imo

Ahtisham
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I must say, you are by far one of the best teachers for blender out there. You don't skip quite frankly anything. The pace is perfect and there's constantly a summary of what has been done so far. Great work man, keep it going!

Mstwvr
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Yes yes keep bringing this guy he is amazing!

animeknowledge
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I couldn't wrap my head around texturing realistic buildings in Blender for the better part of at least a decade. It always seemed so daunting. But this video is something else. Everything just clicked and I almost feel like I get it. I'm on multiple watches and doing practice for a couple days on and off now. This is amazing, thank you.

ipariszalonna
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Fantastic video. Very easy to follow along and the work flow is extremely organized.

ParkerLearnsStuff
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Amazing to see your tutorial here Covingsworth!
I watched the whole thing and never felt bored a single second, it very clear and precise, with a good tempo and we feel like we acquired a new skill at the end ;)

I'd just like to add it's always a good idea to bake your textures in the very end, mostly if you're using Curvature and Ambient Occlusion maps. It helps your RAM not getting overwhelmed by too many texture files, and fasten the render for curvature and AO maps you created. Of course, do it only if you have UV's already haha, but since you showed a good tip for quick UV's (which I didn't know before watching the tutorial, so thank you for that), it should be a fun process.

maximusgerardin
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Easily one of the most helpful tutorials for blender that I've watched!

dansdaily
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Blender really need a layer system for shaders, that level of spaghetti nodes for a super basic "color variation"+"wear"+"Decals" is ridicolous

SuperDaDaDaDaDaDaD
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Its important to note that this AO and edgewear mask only works in Cycles Render Engine. If you want to replicate it in EEVEE use ambient occlusion node.

dzhrtcu
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Who is this guy? Spiderman?! Amazing vid.

ButterfaceGMusicSlump
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I am amazed by this video. The best shader tutorial for creating the color of a building! excellent ! Thanks a lot !

romain
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this was the part of my project that I was dreading. Thank you for making this.

tdombui
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I can’t wait until someone creates a wonderful addon to do all this as well. I bet one already exists. Still it’s great knowing how to do this from scratch!

nixonmanuel
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This is the Best tutorial i have ever seen and follow, and these is how TT should be.. Respect Team Boost

Sairawkerh
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Where are the grunge textures? I can't find them at any of the links in the description.

HazelNicolaQuantock
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Amazing Workflow and Clear Explanation - Awesome :)

kliegstudio
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the definate tutorial every concept artist should watch

zicjbvt
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Excellent video, I love seeing the various workflows of different 3D domains. Fascinating!

jensgerntholtz
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Great tutorial!!! Thanks guys, you' re amazing!

williamsjasper
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Cool little building ! The Box idea is new to me and I will try it . Looks good. Awesome tutorial ! :O)

SumNumber