C# Scripting Basics for Unity | Chapter - 7 | Working with Arrays and Lists in Unity

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*Tutorial Description*

This tutorial explores Arrays and Lists in Unity, two fundamental data structures used in game development. Arrays provide a fixed-size collection of elements, ideal for scenarios where the number of items remains constant, such as storing player scores. Lists, on the other hand, are dynamic and allow adding or removing elements at runtime, making them perfect for inventories and enemy tracking. The guide includes step-by-step explanations, real-world code examples, and console outputs to help developers understand how to implement and use these structures effectively.

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#Unity #GameDevelopment #CSharp #Arrays #Lists #UnityScripting #GameProgramming #InventorySystem #DataStructures #CodingTips
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