C# Variables And Functions in Unity! - Beginner Scripting Tutorial

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What are Variables and Functions, and how do they store and process information for us? This video answers those questions!

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The quality of the course is exceptional. What I also appreciate is the speed of the voice. We are from different countries so we don't have the same level in English and Unity understands it. I am from a French spoken country but I understand easily what is taught here because the evangelist speaks with an appropriate speed

CGI_Patrice
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Best part about unity is they provide their own tutorials and we don't need to depend on another youtubers for learning. Because most of them just start coding and expect us to know every method.

WolverineGamer
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Love that the videos are bite-sized. Helps in making the whole process more approachable.

zo_gamer
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Wow, this curses really is useful, I watch a lot of tutorials on internet but nothing work, but with this I really learn how to program in unity... I will never get tired of say this, unity is the best motor to work

exoditore
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3:33 is a good illustration of what's so frustrating about experienced teachers not knowing how basic they need to be with their explanations. "I'll say int again because that's the kind of information that I want to be able to feed this machine in-order to get a result back from it."... and then he just types "number". How does "number" do that entire sentence? Why does that work? How are beginners suppose to learn what single words the computer understands as a long list of instructions?

joeskis
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If you tried to lose me... well you did good sir !

nxtak
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i'm glad Kevin got new job as narrator instead of working in a paper company

Glyndwr
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The way he talks sounds like Kevin off the The Office

nazzk
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is there a playlist of these? this is one of the first tutorials how stuff actually works instead just showcasing how to use em.

jashum
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I seem to be missing something here, in the MultiplyByTwo function there is the temporary variable number, which I get how it works as a perameter, but where does it pull the number 5 from as I don't see the reference to myInt in that method?

anthonywillis
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was that necessary to make "myInt" equal to MultiplyByTwo(myInt) ? "result" is equal to myInt by double at down anyway right?

kajtek
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guys I really want to start with my unity journey but so far I feel lost. Im not getting anything thats in this video. Where should i start?
P.S Your talking to some one who doesnt have a clue about programming or unity.

MVIDZ-cmeb
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since this is made by Unity, I know it will work with the engine.

Weirddaburbs
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so i can make kind of a bhop mechanic by making an int onto an if variable? if attached to a rigid body with movement controls?

robuu
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honestly lost me around 3:20. this is gonna be rough

chriswalker
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Why does the engine understand number = myInt?

leonardocarolo
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i dont know hat to do i keep getting this error Assets\INT.cs(11, 19): error CS0103: The name 'DeBug' does not exist in the current context

waitwat
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Plz make more vedios of scripting how i will become good c# scripter

codewithroman
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Hi, I'm new to this. Can someone please check if I understood correctly? So the reason why Debug.Log(myInt) printed 10 instead of the previously declared value of 5, is because the line
myInt = MultiplyByTwo(myInt)
actually replaced the original value with the returned value of the function MultiplyByTwo.

Please tell me if I misuderstood.

freddiesalazar
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So at last, Does this entire thing with "return, feed, variable.." do anything in a game?

ng