UNITY VFX Graph Rain, Lightning and Debris Weather System

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This is a short demo scene showcasing a weather VFX system I recently made using Unity VFX Graph. The main components are Debris (leaves and such), rain and lightning as well as a "Ripples" block to give the impression of the rain hitting the ground. Each block is highly tweakable in the inspector, allowing for it to be as wild or as tame as needed.

*All 3D assets are from the Quixel Megascans Library.
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