Unity VFX - Lightning Strike Effect Tutorial

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Let's see how to create a proper Lightning Strike in Unity! With the help of Krita, Blender, Shader Graph and VFX Graph or the Particle System, you will learn the core of a great Lightning Strike

00:00 Intro
01:17 Begin of the Lightning Strike
03:06 Lightning Texture
05:20 Lightning Mesh
08:33 Continuing the Lightning Strike
10:41 Erode Shader Graph
12:16 Improving the Lightning Strike
17:27 Tips and VFX Library
18:45 End Results

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OR

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#lightning #unity #gaming #gamedev #tutorial #vfx #madewithunity #visualeffects #shaders
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⚡Love this one, it's an awesome way to create Lightning! ⚡
💯It's all driven by Unity's content creators personal selections. It's a community driven sale, that highlights assets in unique and interesting ways!

GabrielAguiarProd
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just wanted to say thanks. i've learned a lot from you, and one of the coolest things is the flexibility of going either with the particle system or the vfxgraph! keep doing you man!

adadventure
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and thanks for using open source freely available software such as blender and krita. i think its always a better choice so that everyone can have equal access to the tools.

adadventure
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Thanks for all the great tutorials, it really helps.

Zanthous_
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Hello
Thank you for your work, it helps me a lot as a developer without knowledge in VFX !
I started by the slash on weapon and you give me a lot of others ideas for spells in the future of my game !

Regards,
Léo

LeoH
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Hey man I appreciate everything you do! If you have a minute could you give a few examples of ways you learned vfx?

llVFX
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I would love to see some clever workarounds for not being able to use post processing.
As is the case for a lot of mobile game projects.

RahStahMon
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thanks for the video, but I really wish you gave more help for people still using the particle system. The vfx graph isn't even available for mobile developers.

lando
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could you kindly share how to work with the alpha clipping in the particle system like it is worked with in the vfx graph? Thanks!

citycritteradventures
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Odd when i apply the shader the texture doesnt appear anymore but when i remove the shader the tex comes back. I am certain my shader is bare bones like you.. curious

mitchelltharp
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I still cant seem to get the shader graph option in the output particle mesh node. Im using unity 6 and it either gives me an output particle mesh unlit or mesh shadergraph. Any ideas?

DivanLabuschagne
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It might be a silly question, but is there a place where I can download the scene you use for showcasing effects?

PatrykPiecka
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It would be interesting to make zigzag random

Einxeld
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There is no option for me to to change the "active targets" in the shader to "Visual effects"

jamessunderland
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I have an humble request
On this effect:

Can you please make an tutorial on this I am getting trouble making this 🙏🏻

thegreatindianartist
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doesn't look that good but thanks for trying

tigerd