Create VFX & animations with Unity’s particle system

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Unity's particle system is a bit scary when it comes to making cool VFX and animations for games. Turns out most of the modifiers are pretty irrelevant and there's only 4 (maybe 5) that you really need to know to get the job done. Listen and learn and achieve your visual effects dreams...

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I really like how you broke down existing particle systems, explaining how they are built. Thanks for the video.

DanielAttaway
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3:10 I never expected such a joke from a seemingly serious video XD. You earned a sub! Great tutorial!

julez
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Very good tutorial, simple and to the point. Still opening the door to many other possibilities. Thanks a lot!

DiegoSynth
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Man, that is Amazing.
You've made total explanation of unity particle system fully understandable in 12 minutes.

beardedghinzu
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Gold explanations, it's so clear and the examples breakdown was very usefull ! thanks

AlexandreCoulonOldChannel
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Ohh this little breakdown really helped me to understand a ton of things i couldnt, ty

yojan
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Excellent stuff, thanks for breaking it down so well.

erikm
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U explode my brain. I didn't even suspect such a powerful potential of the particle system

beziboba
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Amazing video, every second was insightful

from.the.furnace
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Great video and content mate, keep it up ! Subbed !

wizards-themagicalconcert
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a perfect tutorial, thank you for your hard work and time

saqibjaved
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3:18. This really helped me whith the effect I wanted. Thank you.

zerosaber
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Omg thank you! Especially for the lightning one.

I was using the VFX shader for my game but the problem with that is that it disappears the moment *any* part of it goes off camera. The particle effect system doesn’t do this thankfully, but I didn’t understand how to get it to work like this.

Guess I’ll be changing some things around now. XD

shaunrpmusic
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Thanks. it was a pretty awesome tutorial !

nolink
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thank you for good tutorial! subscribed!

Eugen_TV
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your explaining is amazing thanks [ : )]

KhaledHossamShosha
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Thanks for the video. My main question is, doing something using particles that looks like this is great, but the main reason it looks so good is because of the use of shaders, am I right? For example, how does the decal decay work exactly? And how can this look be achieved only by using particle systems? Can you maybe elaborate? Thanks again.

gregorymagid
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Thanks a lot for this, amazing video!

mauricioweber
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Except there is ton more stuff to those particles you showed. There's definitelly some shader work going on in background.

sashamakeev
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3:16 I didnt expected to be insulted like that lol
Amazing video btw thanks

wanc