Metahuman Rigs for Custom Characters in Maya

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In this video, I will quickly show you how to transfer a Metahuman rig to your custom Metahuman characters using Maya and through the entire rigging process, ensuring that the mesh and skin weights remain intact, allowing you to achieve realistic results without changing the topology. This short tutorial is perfect for anyone looking to master Maya rig transfer techniques and create detailed, lifelike animations with Metahuman.

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I have been facing issues with original mesh not working properly with MH skeleton and your small trick helped me solve that problem! You got a new sub!

MotuDaaduBhai
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Hi thanks for your answer, I work with metapipe, but I have don't see, any video that show your process, all the videos use the geo that is created in the wrapping process. Not with a different mesh in all aspect attributes, vertex count, etc. if you know some link with this topic It would help me a lot.
Thanks

MrSacroload
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Hi, I want to know if your custom mesh has the same number of polygons that the original metahuman mesh. Thanks

MrSacroload
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And if the custom mesh has the same attributes that the original metahuman has.
Thanks.

MrSacroload