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CC Head Shapes, 3D Faces, & Full-Body Textures to MetaHumans | Character Creator 4 Tutorial
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00:00 Intro
00:24 Exporting CC3+ Head from CC4
01:40 Mesh to MetaHuman
04:31 Fine-tuning Skin Shader
05:02 More Tutorial for Animation
*04:06 Once you have imported a head into Unreal using CC's Export Head feature and before using Auto Setup to apply the CC textures, make sure to Save All, otherwise the deployment will fail with an error message.
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) connects industry leading pipelines ,such as iClone, Maya, Blender, Unreal Engine, Unity, with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.
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