CC Head Shapes, 3D Faces, & Full-Body Textures to MetaHumans | Character Creator 4 Tutorial

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00:00 Intro
00:24 Exporting CC3+ Head from CC4
01:40 Mesh to MetaHuman
04:31 Fine-tuning Skin Shader
05:02 More Tutorial for Animation

*04:06 Once you have imported a head into Unreal using CC's Export Head feature and before using Auto Setup to apply the CC textures, make sure to Save All, otherwise the deployment will fail with an error message.
*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) connects industry leading pipelines ,such as iClone, Maya, Blender, Unreal Engine, Unity, with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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#charactercreator #metahuman #unrealengine
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04:06 Once you have imported a head into Unreal using CC's Export Head feature and before using Auto Setup to apply the CC textures, make sure to Save All, otherwise the deployment will fail with an error message.

reallusion
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Especially what I am thinking about recently. MetaHuman creating on their website is a pain. But after all, it seems we can't bring the body we sculpted in CC into the MetaHuman?

fuzzyhenry
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I noticed that the metahuman in MHC from my mesh is not similar to the original mesh. Has anyone encountered this problem ? I read in some forum that someone has the same problem but no answer

sergehountangni
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How to import a metahuman character to cc4???

jazzeeblaze
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can you please do a video of how to get a metahuman body to shape to a cc4 character body? i have different humoid bodies cc3+ characters that i want to make metahuman

poochyboi
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seems like this process of right-clicking the metahuman BP to apply the textures no longer work for UE 5.2, do we have any update or am I missing a step?

liquidjar
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When I click on the blueprint file, I don't get the option to apply cc textures... any help?

DesignsbyElement
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Wow amazing... I wonder when metahuman can change body mesh too!

elvismorellidigitalvisuala
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what about vise versa? metahuman to cc workflow? That would be awesome

uncleg
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doesn't work for me. Crashes Unreal every time I go to apply the CC Textures... Typical Unreal BS...

acsventures
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export head does not appear on my cc4, what to do?

FBlevcovitz
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I'm confused. You imported only the CC head, but the CC texture was applied to the whole body.

TheChrisNong
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Love this feature. Really helps with transfers but also I would like SkinGen2 soon. 8k textures and higher for face animations would be great to have.

jgthomas
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dear reallusion team why you all avoid cartoon animator no new update no new better content no new character base tutorial buy latest cta5 but trouble for svg character making problem ...plz add marge props, add folder option .if possible add masking ..every animation software have masking . it help lot of things .

scarrythehaker
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I get this when trying to apply the CC textures:
To complete this operation, the MetaHuman textures must be present. You should verify that you have saved the character's skeletal mesh or applied the exported data via CC4's Export Head (with Target set to Mesh to MetaHuman).

christiandebney
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Hello i have this error message, knowing that i imported properly with autosetup:*
To complete this operation, the MetaHuman textures must be present. You should verify that you have saved the character's skeletal mesh or applied the exported data via CC4's Export Head (with Target set to Mesh to MetaHuman).

Starcle-Studio
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The Reallusion guys simply don't reply here. If they want to sell their expensive products they should take the time to reply or turn off comments. Not nice; not enticing to spend the several thousand dollars in question.

robertomachado
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i will dig in~~good work reallusion.!!!

tiantian
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Will the texture swap still work if I alter the shape of the default Metahuman body?

beyondcinema
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I notice in your screenshot you're using reallusion hair. How? How? How? How'd you get the metahuman to use the reallusion hair. Tutorial please@!

WakingUniverseTV