Convert any character to Metahuman

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Now we release this and tutorials finally begun. We appreciate your interest!

UPDATE NOTE 1.2v
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We have updated several features in this 1.2 version, and we plan to continue providing updates in the future. Thank you for your continued support!

tunaMetaPack 1.2v Update Note
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Tutorial Link
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We are pleased to announce the release of the tunaMetaPack, developed in-house by our team.
This tool is part of our proprietary suite, tunaTool, and was previously used internally for our ‘Customized Metahuman‘ services. Now, we are excited to make this toolset available to users.

The tunaMetaPack allows users to replace any character they have with Metahuman rigging, without restrictions. We provide a Maya application tool that facilitates this, and have included tutorials that cover the entire process—from the initial retopology stage to transferring the assets into the engine.

All functions that metahumans can operate are possible, including metahuman animator, liveLink Facial, etc.

Epic Games’ Metahuman continues to be beloved by many users and is utilized in various applications. However, when it comes to customization, there are still significant limitations when converting a user’s existing character directly into a Metahuman.
And we are now ready to release it.

We aim to provide users with a pipeline that allows them to convert any bipedal humanoid character into a Metahuman rig. There are no restrictions—character proportions, initial joint angles, poses, or appearance don’t matter. We have detailed the entire conversion pipeline in a tutorial, covering every step from start to finish.

We hope these tools will empower you to achieve convert your character to metahuman rigging goals with ease and flexibility.

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The characters included in the tutorial are not for sale. These characters were purchased from CGTrader(NextUpgrade3D). While the tool promotion is based on the use of this character, the character model data itself and the pricing of our tool are completely unrelated.
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*Compatibility - Windows for only
This tool supports Maya versions 2022.4, 2023, and 2024. You must install Bifrost to maya at least version 2.7.0.1 or higher

If you are curious about our custom metahumans, please refer to the links below.
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Product Page
ArtStation
Gumroad

Your Character to MetaHuman

Customized Metahuman Services
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Thanks a lot for this. I'm curious to know if anyone has found a similar tool that runs in Blender, looks like tunaMetaPack, MetaPipe, Mesh Morpher etc all require Maya to run due to the UE and DNA integrations etc.

JsAnimation
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Livelink face animations works in this workflow? If so, instant buy.

grit-mike
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in Maya does it generate control rigs with FK/IK switch?

mirrumusic
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'We provide a Maya application tool' does this mean that Maya is involved in the workflow somewhere and is a key requirement of using your new TunaMetaPack, to replace any character with metahuman rigging. Thank You

richardchipstick
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As long as Maya is no longer needed. Otherwise it’s yet another fail

jkzrsch
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Nice system. I think Ai is going to blow right past us. Looking at Runway's Act-One video driven acting and the emotions you can get from text prompts using Hailou Minimax I can see some fast-paced advances in Ai productions.

coulterjb