Edit Animations Using Control Rig | Unreal Engine Tutorial

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Hello guys welcome back to another video! Today I want to show you how you can edit animations inside of Unreal Engine, using Control Rig! You can follow this tutorial in Unreal Engine 4 or 5, as long as you enable the control rig plugin, or add the marketplace control rig character to your project! Let me know if you have any questions in the comments down below!

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TIMESTAMPS:
00:00 - 00:40 - Intro
00:41 - 2:30 - Project Setup
2:40 - 6:09 - Edit the Animation
6:30 - 6:57 - Bake the Animation
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I have been needing THIS tut for a long time! Thank you, more please on this!

RobinDale
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Glad you are back at it you are A great part of the UE community

WAR_
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Dude, this was so valuable and so hard to find!! Thank you.

frankbaker
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I have watched 20 videos today trying to do this in 5.5 and ALL of them skipped the import because of one thing or another, 'they have this other rig' or whatever then proceed to show how to edit the animation. So I'm just sitting here clicking crap trying to get the animation sequence to work to pop up and actually work. THANK YOU!!!!

codyray
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on of the best videos about control rig !😎😎

CP-Mohammed
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Omg i forgot about this! I just got back into making a game and im sitting here trying to edit the skeletal mesh in the animation sequence 😂 thankyou

FFTVYoutube
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Awesome! I am going to use this a lot :)

Smudgeurfudgemuffin
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Very informative and also clean instructions, good job man

wolfknightbrand
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Thanks (: These tutorials are helpful!

peblezQ
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4:48 in UE5 they seemed to have either removed the option to bake to control rig or moved it somewhere. Would you maybe do another video on this but in UE5?

unrealdevop
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So im trying to make a spiderman game for myself and i wanna know if this works for absolutely any type of animations like combat, running, walking things like that

TheironkageGG
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wonder if its possible to Animate the charactes inside unreal, using the VR controllers, moving bones and being in a 3d space view, would help a lot at least will speed up the POSING process.

RDDz
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I want to do this backwards if possible? I've already made animations with the control rig but now I want to add an animation on top.

VandalMediaV
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This is a great tutorial, thank you! But I have a question: how can I add the weapon mesh to adjust the hand placement during the animation?

tuna
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Hi! Thanks a lot for your tutorial, I needed it.

guillermodcode
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Does anyone know how to paste animation in reverse, similar to blenders ctrl + shift + v

longwick
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how do i get this functioning in a ue5 project? i tried, it didnt work but when i open it as a new ue5 project there is no control rig.

toxicaf
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Nice, this is a great tutorial. Would you happen to know how to fix a bone transform (head, neck_01) so that true fps setup would where the camera is attached to head would not have headbob that is affected by the animations during locomotion? Or should I just remove the transform of the head and neck_01 on the locomotion animations so that it will be sort of linear-stable at least that would make the bone stable and the attached camera not affected by movement of the character?

lz
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this appears to be non-destructive to the skeleton, it doesnt change anything as far as other animations either, only the animation you wanted to edit. so the steps would be, Create the control rig, edit your animation, export animation, delete the control rig if you arent working on any more edits? just making sure because i am pretty far in with my project, i only need to make two custom animations. do i understand this correctly?

MindOfBoomBoom
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any idea Bake to control rig couldn't find any rig? thx

lolaswift