Importing Base Animation for UE Control Rig Editing | Unreal Control Rig Plug-in Tutorial

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The production pipeline between Unreal and Reallusion products just got even better! This tutorial covers a couple of important aspects of the workflow that make bringing your characters and animations from Reallusion products into Unreal much more efficient. You’ll learn about exporting multiple motions as well as applying external motions to your characters in Unreal without the need for monotonous retargeting.

00:00 Intro
00:26 Multiple Animation Export
03:00 Additional Motion Import
04:05 Applying Unreal Motions to Reallusion Characters
05:29 Automatic Retargeting in Character Creator

*Note: Assets shown in this tutorial serve only as reference material.

How to Retarget ActorCore 3D Motions to Rigged Characters in Unreal 5

Auto Import Motion from Known Standard

How to import standard motion from different softwares/stores

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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Wow, I'm glad restargeting got way better in ue5.4. this is an amazing workflow. Thank you Reallusion.

AnimatedLines
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That's soooo cool and you are explaining it so well!!
Thank you very much for that fella! Keep on giving this helpful information ❤

bensmilesbetter
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I have some questions regarding 'Character Creator UE Control Rig' vs 'IClone Unreal Live Link'?

1. What are the different use cases between this 'Character Creator UE Control Rig' and 'IClone Unreal Live Link'?

2. Why would i use one of these tools over the other?

3. If they are used together, in what way would they be used in unison?

This tool does look awesome! I can't wait to look more into it!

MalikFrost
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Amazing work!! Is there a way to batch export motions from UE5 to iClone 8?

PHATTrocadopelus
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Reallusion has been a game changer for me! I still cant get facial details as good as Epics Metahumans but for what i do, the customization is ALL worh it!

Michiru-
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how can i transfer my character with acculips syncing to unreal and then add ccrig in unreal but still keep the lyp sync? I tried the additive but once i add the ccrig the lipsync of acculips is gone am i forgetting something?

michaelb
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Question: what is a Body/Face component? In this video you just add the animation directly to the CC_Rig_BP. But in the other tutorial you add a Body/Face component to the "CC_Rig_BP." What's the difference?

danielbecerra
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Are you able to use Live Link Face for facial mocap on the imported characters?

CheyenneRobinson
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I Love how Reallusion is not Afraid to showcase other external animation sources even if they compete with Reallusion’s own actorcore commercial motions.
unlike Daz who desperately tries to pretend that no other Character systems even exist in the hopes that people will stay inside their little limited eco system

AnabransToonTV
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This is a terrible tutorial, you go too fast and do not explain anything. I had to slow down play speed, and I still had to go back over things several times. maybe you need to re-do this tutorial and slow down! maybe get someone who knows how to teach things to do it, this guy only knows the software, not how to teach.

peterbelanger
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