DTL Tutorial: Creating and editing animations with Control Rig

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More details, documentation and more videos:

In preparation for release, I'm creating a series of tutorial movies showing ways in which the DTL converted Daz figure can be used in Unreal Engine.

Any feedback on the style, pace or level of detail would be gratefully received. Please feel free to comment here or in the Daz3D forum post here:

In this tutorial I show how to easily convert a UE template control rig for a converted Daz character. I then show how to create a new animation using the converted control rig.

Due to the high compatibility of the converted Daz figure, the process of converting the control rig takes minutes and doesn't need any tweaks or adjustments.

Background

The system was originally developed so that we could include Daz characters in the VR meeting application we are developing, as we wanted to make the extensive Daz3D catalogue more accessible for avatar creation. It has since turned into a project in its own right.

Links

See here for a tutorial on how to use the DTL character in UE's third person template project:

Music by Zakhar Valaha from Pixabay
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Excellent! I used the smooth modifier in DAZ, then the DazToUnreal Bridge, and used JCMS. I found that smoothing didn't work in UE5, and the export was very slow. I use baking smoothing in DAZ, but it is very slow, exporting JCMS does not output smoothing effect, how can I solve it. thanks

Where can you download and use the DAZTOUE you made?

showone-joe
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Hi Dave, has this version been released?

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