Getting Started with CC Control Rig for UE | Unreal Control Rig Plug-in Tutorial

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The new Character Creator Control Rig for Unreal Engine is an essential tool that can be used to modify and refine any animations applied to your Reallusion characters that you’ve imported into your Unreal project. This tutorial provides a basic walkthrough of how to get this set up within your Unreal environment and use it to create custom poses and edit your imported animations.

00:00 Intro
00:16 Demo Project
02:46 Unreal Auto Setup
03:10 Control Rig Plugin
03:33 Character Import & Control Rig Setup
07:25 Animation Sequence Editing

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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▸There may be issues when using the previous method to import FBX files into Unreal Engine. Please use this workaround instead.

reallusion
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This is really a groundbreaking approach in Animation Production. Thanks for this Reallusion Team!

arulmoorthymarappan
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This is really cool. I expect this will really allow character Animators like me to be able to really dive into Character (keyframe) Animation, in Unreal Engine. Thanks for this! Love it.

AnimatorHeadSpace
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charcters just look amazing with this light preset!

larykenobi
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Just to clarify to anyone watching, you need to enable the plugin in Plugins for it to show up, as it doesn't from just installing it in the Marketplace as shown in the video.

michaelstillerstudios
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This is priceless! Weldone everyone working here.

kenechukwuuzongwa
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Hey it would be really helpful if you say how to add facial mocaps to cc control rig

Forgecinemaa
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Will these rigs be updated to be compatible with UE 5.5? Also, will they be updated from UE 4 skeleton to UE 5? Thanks.

musashidanmcgrath
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i am so glad you guys have come along... I have been using cc4 and iclone 8 for almost a year now. the integration with the other platforms is top notch... i studied game design since 2015 and the leaps and bounds of technology have come so far its just incredible... now with this addition I am assured that the future of virtual production, animation and game design will skyrocket exponetially...

cheers

hitmangamesyndicate
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this is awesome thank you! the control picker is not working for me when I click on the various body parts though? also is there a slider to open/close hands in one move please? i.e open to closed fist, rather than having to animate each finger separate?

ukmonk
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Can we use MetaHuman Animator for facial animation with this plugin?

razaverses
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hi! thanks, but sorry when I'm using an already made animated sequence such as the latest example I'm getting errors trying to activate the IK switch. it constanstly unticks in the following frame and not preserves with it activated during the whole sequence. how can i switch to the ik control for the additive animation tweaks in the whole sequence?

xs
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Finally Great tutorial and info on this Thank you

michaelb
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The future is here! Thanks very much for this.

henckshk
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I have a problem with the right hand on UE 5.5 on characters imported from iclone to UE via live link and after CC rigging? UE 5.4 is ok.

lilylikesherpotato
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Can I apply my existing metahuman facial animation on the cc character, or use the Unreal Live Link Face on my cc character?

lilylikesherpotato
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I wish this guy doing this tutorial slows down.

enthralz
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This is awesome and a great addition to my unreal toolkit. 10/10

rubberdog
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Can you import any fbx character file and set up the control rig in unreal? Or would it be only specific caharcter files it works with? Thanks😊

HeavyLightAnimations
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The editor utility picker widget is "is in the rigs folder" but not the same directory as your CC Control Rig when you create it from your SKM. I found it after some searching...I should have paid better attention to the video, which shows where it came from.

robertjones
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