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Start editing your animation sequences with Control Rig in Unreal Engine 5
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UE5 step by step tutorial for modifying animation sequences with control rig so you can add personality to your characters!
This video will go through how to fix some hurdles with control rig : the feet IK (inverse kinematics) and hand IK are problematic out of the box, so this video will help you fix those issues :). It's nice not having to rely on Maya or Blender to animate and I'm curious if animators like this workflow!
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🎥 Related videos
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⌨️ Project files
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✨ Results
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Now I can animate in-editor and edit any existing animations to fit more my game and so can you! This took me a while to figure out but I'm very happy with the result and having fun animating in-engine.
🎁 Thanks for watching and supporting!
=====================================
🔊 More game updates or channel updates at :
=====================================
---------------
Timestamps:
00:00 - Start
00:53 - Prerequisites
01:59 - Open your project
07:33 - Feet and arm IK issues with control rig that we'll fix
10:37 - Fix foot IK
13:57 - Fix the weapon position and angle
26:40 - Edit animation : lower the arms
27:49 - Swap between IK and FK modes
28:42 - Constraint left arm to right arm
35:24 - New animation for idle break with control rig result
37:00 - What I've done so far in editing animations in Portabellows
37:36 - Setup an empty map for animation
38:11 - Final thoughts and thanks
This video will go through how to fix some hurdles with control rig : the feet IK (inverse kinematics) and hand IK are problematic out of the box, so this video will help you fix those issues :). It's nice not having to rely on Maya or Blender to animate and I'm curious if animators like this workflow!
===============
🎥 Related videos
===============
===============
⌨️ Project files
===============
===============
✨ Results
===============
Now I can animate in-editor and edit any existing animations to fit more my game and so can you! This took me a while to figure out but I'm very happy with the result and having fun animating in-engine.
🎁 Thanks for watching and supporting!
=====================================
🔊 More game updates or channel updates at :
=====================================
---------------
Timestamps:
00:00 - Start
00:53 - Prerequisites
01:59 - Open your project
07:33 - Feet and arm IK issues with control rig that we'll fix
10:37 - Fix foot IK
13:57 - Fix the weapon position and angle
26:40 - Edit animation : lower the arms
27:49 - Swap between IK and FK modes
28:42 - Constraint left arm to right arm
35:24 - New animation for idle break with control rig result
37:00 - What I've done so far in editing animations in Portabellows
37:36 - Setup an empty map for animation
38:11 - Final thoughts and thanks
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