Start editing your animation sequences with Control Rig in Unreal Engine 5

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UE5 step by step tutorial for modifying animation sequences with control rig so you can add personality to your characters!

This video will go through how to fix some hurdles with control rig : the feet IK (inverse kinematics) and hand IK are problematic out of the box, so this video will help you fix those issues :). It's nice not having to rely on Maya or Blender to animate and I'm curious if animators like this workflow!

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🎥 Related videos
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⌨️ Project files
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✨ Results
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Now I can animate in-editor and edit any existing animations to fit more my game and so can you! This took me a while to figure out but I'm very happy with the result and having fun animating in-engine.

🎁 Thanks for watching and supporting!

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🔊 More game updates or channel updates at :
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Timestamps:

00:00 - Start
00:53 - Prerequisites
01:59 - Open your project
07:33 - Feet and arm IK issues with control rig that we'll fix
10:37 - Fix foot IK
13:57 - Fix the weapon position and angle
26:40 - Edit animation : lower the arms
27:49 - Swap between IK and FK modes
28:42 - Constraint left arm to right arm
35:24 - New animation for idle break with control rig result
37:00 - What I've done so far in editing animations in Portabellows
37:36 - Setup an empty map for animation
38:11 - Final thoughts and thanks
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thanks for such a detailed tut, hope your development for Portabellows goes great, keep the spirit and the willpower going and much support to your endeavours

Kyrandis
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once again Nancy saves me =D I so needed this! pulling the graph onto my second screen while I move the IK around is really helpful too to see if I've done any weird sudden movements - would never have figured out how to add my weapon into the scene and attach to its socket in the sequencer without this thanks so much

lordofthevets
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This channel is a must for unreal fans

timlaukai
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As always you tuts are pure gold! Thanks a lot. I’m a fan of your content

sekkerk
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That's pretty cool and useful! Thanks for the tutorial 🥳

pacnavo
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I always love watching your videos, good job🎉

omasoreunice
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Another great viudeo! Please keep making them, there aren't enough highly competent Unreal devs making videos.

kierankane
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Is there a way to add a Pickup/Toss/Throw animation into Lyra player? Thank you for this tutorial!!!

hotsauce
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4:16 great tutorial! I am using the default GASP and even though in the content browser I can find the CR Mannequin In the bake to control selection I can not find it.. Any idea?

georgeluna
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did I imagine it or at some point you drag dropped numbers between transform edit boxes?

laggyluk
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Hi, I want to ask if there is a way to use Control rig to remove bone from animation? I want to remove weapon bone out of Paragon character's skeleton to make the weapon separated.

JumpCatStudio