Helldivers 2 Best Stratagems Post Patch, All 48 Stratagems Explained, Best and Worst

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This Helldivers 2 best stratagems guide will walk you through the best and worse Helldivers 2 stratagems post patch. If you want a general idea of what's good and what's bad and why, then this Helldivers 2 stratagems guide will help you.

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This Helldivers 2 best stratagems post patch video will show you the Helldivers 2 best stratagem weapons and talk loosely about the Helldivers 2 best stratagems early and the Helldivers 2 best stratagems solo. I'll also talk here and there about the Helldivers 2 best stratagems for robots and the Helldivers 2 best stratagems for Terminids. You'll also get a better feel for the best Helldivers 2 eagle stratagems, and the best Helldivers 2 orbital stratagems. This Helldivers 2 stratagem tips and tricks video will teach you everything you need to know about the Helldivers 2 best stratagems endgame.
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Shoulda titled this video "I've tested 50% of the stratagems in this game and now Ive tierlisted all 48 of them"

Wiz_Outlaw
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"guard dog" is terrible, you have to resupply it every 2 mag and it run out fast. laser dog is 100x times better

cptshooter
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Ran a full squad and each of us decided to coordinate all of our ems turrets, autocannon turrets, and mortar turrets, all placed inside a shield generator during a defense mission and it was pretty funny to watch everything get stunlocked and blown up while watched.

Literally emoted and hugged for half the mission.

andrewkong
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Only problem with all the tier videos is there is a lot of "haven't done a lot of testing" or " don't use it much so Idk" which is dumb because you'd want someone with an informed opinion making these. This one in particular it seems every second stratagem is met with "don't really know haven't tested it enough" a lot of these I disagree on too lol they are all a still fun watch too see what people think though

CffeeGremlin
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Make tier list

Half the Strats were “I haven’t used this one much”

TacynMegan
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Anti-material rifle is amazing against bots. 1-2 shots to kill a hulk. Devastators go down easily and from a LONG range. Writing it off seems crazy to me.

Koobuku
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Anti-materiel is either A or S ranked against automatons. Seriously, it SHINES at medium-long ranges against all devastations and hulks. Get some distance from the team fight, get prone and start sniping

nerdynautilus
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Ems mortar is surprisingly good, I was tired of getting kill by my regular mortar so I tried it instead 😅

Poke-ladd
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The EAT (expendable anti-tank) is incredibly good, you could have your normal heavy weapon (flamethrower, auto canon, stalwart) then you see a heavy enemy, drop this before you engage, boom two rockets, one shot chargers and hulks if you hit it in the right place on the head, and 2-3 shot chargers, plus with a 1 minute cool down unless it’s heavy’s galore you’ll probably always have it available, and if so then have two or hell even all 4 bring it and you’ll never have to worry about heavy’s ever again as you drop anti tank rockets everywhere, not to mention easily complete side objectives like spore spuers, broadcasting towers, those automaton towers with the eyes, the new flying bug nests, drop it and forget, then after your done you can pick up your heavy weapon and carry on, when I’m not running the flamethrower I’m using this

he_last_urvivor
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I've been addicted to randomly through out EAT rocket launchers. And if you hit an enemy with the grenade the pod will land on them. I've killed a few chargers that way. And having them all over the map is nice if you die you can atleast pick up a rocket launcher if you don't have anything else cooled down. The cooldowm is 70 secs. That's almost 1 every minute. 2 rocket launchers per pod, some for the squad as well

mcleary
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I liked the video, but I just want to say something. If you're going to keep saying I need to play with it some more, maybe do that before you make the video. Anyway, keep at it.

LordLeif
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Decided to use 120mm and 380mm after patch for the lols. I've since been unironically loving it. I like taking 120, 380, and walking Barrages and throwing all 3 at one spot. It kills EVERYTHING it's also really satisfying to watch all 3 decimate 1 area. Even just the 2 barrages alone have been treating me well. I do have the barrage upgrades so maybe that's why they've been great. I only really play 7 and 8 difficulties.

CffeeGremlin
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Ems mortar is s tier especially on the eradicate missions. Stun locks everything even bile titans, just put it away from the main paths enemies will be walking on and it will shoot up over terrain and save your ass constantly

TheMcstevester
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the advantage of EMS mortar is it won't wipe your team when you get swarmed

bananaboye
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flamethrower doesnt stagger so its really only good for lighting yourself on fire with enemies, ok for hulks but takes an entire tank while autocannon can 2 shot to back leg if you have good desync RNG. Standard eagle strike is top tier, one of the few gems that can break heavy armor and close bug holes, lots of uses and fast CD. Rocket pods also are great, can one shot biles with headshot, 2 shot otherwise, 3 uses and fast CD, breaks hulk armor. Laser cannon is topish tier for bots now. Arc thrower is probly the most "OP" weapon now that railgun is nerfed, you dont have to full charge when chaining shots, spam half charge for max dps.

Lemonpinesol
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EMS mortar combined with regular mortar stunlocks and kills every fucking thing if you are swarmed on high level automaton missions. Just make sure that your regular mortar lands just a split second after the EMS, that way if you plop them in front of an automaton base, it can stunlock the dude that calls the dropships, slowing him down just enough for the regular mortar to get him

smallpeople
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Orbital Barrage is not inconsistent!















It seems to hit me everytime!

SadalDay
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120, 380 and the walking barrage are good against automatons bases. Did a sealth run on the bunker mission helldive difficulty.

sailorcam
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eagle airstrike inconsistent? Lmao you need to use it more

rektgaming
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I agree about the autocannon turret. Half the time it gets destroyed before it can fire a single shot. Unless you can drop it on an elevated position like a rock where bugs cant get to it. In which case it does work and destroys everything.

GoodBoyGoneDad