Helldivers 2 - How To Farm Super Credits For Free

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Looking to stock up on Super Credits in Helldivers 2 without spending a dime? In this video, I'll walk you through the best strategies and tips to farm Super Credits for free. Whether you're just starting out or looking to maximize your gains, this guide covers everything you need to know to get the most out of your time in Helldivers 2.

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From mission selection to loadout optimization, I've got you covered with proven methods to ensure you're always earning the maximum amount of Super Credits. Say goodbye to grinding without results and hello to a more efficient farming experience!
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More efficient and repeatable method:

- ONLY do difficulty 1 missions. Difficulty 1 missions still spawn super credits, but enemy disruptions are minimal. Additionally, rare samples are not occupying the pool that piles of super credits can occupy -- so instead you will only get select support weapons, medals, and requisition in the pool, increasing your chances. Note: This also generates quite a few medals...
- Pick open planets with few visual disruptions, such as Choepessa IV. This will both increase the ability for POI tiles to spawn as well as allowing you to see them and be more thorough.
- Bases cannot spawn on difficulty 1. This means they will be less in the way of both you and the map generator.
- Difficulty 1 mission maps are smaller, reducing travel time and packing POIs closer together. This also reduces load times for slow computers.
- Enemies guarding POIs cannot spawn on difficulty 1.
- Avoid "destroy devastator" missions if possible, as this spawns a base which gets in the way of POI generation, and if aggroed the Heavy Devastators can get annoying. Don't stress this as much, however.
- Collecting common samples you find can help you keep track of POI count -- more useful POIs (those spawning credits) means more common samples.
- Bring at least one teammate and split up -- make callouts whenever you find a two-man door, and have someone who isn't the discoverer kill themselves if further away and have the discoverer reinforce them to "teleport" and grab the door. Use common sense with this strategy -- a small wait on the person at the two-man door is acceptable if you're collecting a current POI which is far from either of you.
- The strategems you bring do not matter unless you don't have access to a weapon with explosive damage. You will not be using them; maps are cleared in about 3-5 minutes with two people, so just click around in the red strategems to grab some quickly, choose the booster that is appropriate, and ready up as soon as possible to maximize efficiency.
- The booster order with your teammates should be as follows: "Muscle enhancement (if applicable), Hellpod Space Optimization, Experimental Infusion, Stamina, Muscle Enhancement (if not applicable to planet)".
- Bring a weapon with explosive capabilities -- I recommend Grenade Pistol as it's in Democratic Detonation, the more useful of the premium warbonds (in my opinion), granting access to some of the better utility weapons currently available.
- Bring the lightest possible armor (50 armor rating, 100 if it has "extra padding" perk), preferably with the "medic" perk for the extra stims. Pick up additional stims whenever available at a POI (often). Use whenever out on stamina.

This generates sometimes up to 60 super credits in around like 3-5 minutes with two people, as mentioned. With four people, this can be reduced to just two.

I have one further thing: Super credits (at least on PC?) can only spawn in piles worth 10. You can get up to 30 super credits from each POI. Two-man doors generate three items which could all be super credits. Blast doors can generate two slots which can each be super credits. Beaconed salute boxes contain one slot which could be a pile of super credits. It might say you get more, but Helldivers is smart enough to not clog your screen with pickups by piling all of the same item together, even if it's already displaying.

geyrnauch
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I farmed myself 20k super credits before they fixed the alt+f4 method and now i'm set for life 😂

Bg_GRN
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Level 150. Have all warbonds from in game credits (and 1k+ in storage for the next warbond) -
2 people on difficulty 1 and you can hit more than 200 super credits per hour. Just wear the fastest light armor you have. Anything with speed 550. Jetpack because it also makes you faster. Stamina booster because it also makes you faster. Muscle enhancement would be the ideal second booster (depending on planet) to minimize any other slow effects.

Split the group and each goes in a different direction taking half the map. Keep track of the location of a bunker and go back for it with both people at the end.

This is mindnumbingly boring. But it's effective. 200+ credits per hour. Zero difficulty. These are tiny maps. Each may have 30 or even 50 super credits. You're able to run a BUNCH back to back to back. You're not really fighting anything so nothing you bring in really matters. I tend to go sentry heavy so I can literally ignore pretty much everything and just run.

At higher difficulty you'll get a larger map. There will be some more points of interest. It'll take more time to run from point to point and that's bad. You want to minimize that and it's made worse on larger maps and the trade off of more points of interest which may potentially contain super credits just isn't worth it.

If I want to do it and have it be less boring I'll open up the game to the public and do a difficulty I can readily solo and let other people show up to make the difficulty trivial. This is a MUCH slower rate of doing missions and a much slower rate of earning credits ... but it feels more like a game. The whole trick is always be moving. With a group of really good quality players you can do full clear on the highest difficulty in like 15 minutes. But, it's really rare to find a group that efficient.

zero
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Honestly doing this same method on level 1 is completely fine too. On your same open planet note, some planets just have a nice circle that spawns all the poi's in a circle around the map, and it's very easy to speed farm. You can end up with tons of sc some runs. even breaking 100 some runs depending on bunker/crate luck, though having a buddy to do bunkers helps a lot too.

TripleDipped
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Never seen any value other than 10 or 100, if you pick up more than 1 stack it will put the numbers together, showing 20 gained if you and another pick up 2 drops at the same time.

Water_Worker
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Just did a few lvl 3 missions. Didnt get that much. Went back down to lvl 1 and got 4-5 (10 credits) caches + a 100 credit cache...think im gonna stick with lvl 1 lol

clonker
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Unless recently changed it’s only 10 or 100 stacks for super credit finds.

KiIlZnE
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Shame my brother stopped playing because I get loads of bunkers

LordRazer
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On that planet you're on, you can also super yeet yourself by diving over the spore patches and firing an explosive at the patch. Just be careful not to fire anything too explosive or close to you

SweetGambit
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Really good tip tbh that i found out, you can look for the minor points of interest using your map as you can kind of differentiate buildings and such on them, additionally hovering over an undiscovered point of interest still shows the text that it is a point of interest, if it doesnt its likely a side objective. its extremely effective as you can stay still for a while and scout the entire map in 30 seconds or so.
Huh it was bugged or something as of now it doesnt happen at all for me, must have been something to do with completing a radar station objective and then dying or leaving the mission.

aarepelaa
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I usually farm on difficulty 1, thought it would be faster, does 3 have more creds?

gabrielcaetanosantos
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so after you get the credits you can just abandon the mission?

papapoyo
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I believe I was killed in the making of this lol

demarcusscott
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I though the extraction were required to mantain the credits, but it only counts for samples then? Nice

alphabusiness
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Do you share super credits with the team?

zar
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Can super credits spawn more than once per game? Bc I've never found it spawning more than once

maggot
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Can't you get super samples on lvl 6 missions now too?

Also, is there a way to turn that stim feature off, so you can only use it when your health isn't full? 😅 Stratagems and imprecise fingers are causing me to stim by accident now!

Great vid! Thanks for the tips! I'm gonna go try this out now lol

b_dawg_
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No, leaving the mission is stupid, as even if it's a low level mission, it still helps the cause against bugs/bots

thegrimdeath
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Holup, Reap's hd2 vid?! I'm lucky to be alive

c-h-a-d
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Not completing the mission is not democracy approved.

evictor