The BEST Stratagems & Weapons To Unlock FIRST | Helldivers 2 Advanced Levelling Guide

preview_player
Показать описание


Let's dive into this Helldivers II Video Game with its Helldivers 2 Gameplay and this Helldivers II Guide and Starfield video game tips tricks and Helldivers II location and RPG bosses and Helldivers 2 location Helldivers II HOW TO Helldivers II warbonds weapon Helldivers II build weapon guide Spiderman 2 best boss weapon guide Helldivers II Weapon Boss Weapon best weapon Armored Core 6 latest patch ! Update DLC Announcement Armour Knights DLC Expansion Action RPG Space Game

#helldivers2 #helldivers #action #gameplay #viral

Other incredible links to spice up your life;

Twitter ► @DomsRoundtable
TikTok ► @DomsRoundtable

I'm Dom and I make educational, informational and entertaining videos on a plethora of Video Games, such as Marvel's Spiderman 2, Starfield, Payday 3, Lords of the Fallen, Elden Ring, Armored Core 6, Assassin's Creed Mirage and other big new video games! If you've made it this far down the description, you truly are an inquisitive soul, and I honour and salute your curious nature! Please join this channel and let us venture where few dare, as we make fantastically phenomenal and fantabulously flamboyant videos, whilst of course having a great time! Thank you so much for being here and joining in the channel with me, I hope you have an amazing day and let's speak soon.

Chapters:
00:00 Intro
00:55 Patriotic Administration Center
04:28 Orbital Cannons
06:56 Hangar
10:18 Bridge
12:42 Engineering Bay
16:27 Robotics Workshop
18:56 Ship Modules
22:50 Weapons
25:25 Armour
Рекомендации по теме
Комментарии
Автор

Hey helldivers. Remember that the primary function of the game is to have fun. You don’t need meta sets in every game and there is no wrong equipment. Don’t stop using whatever you’re using. Don’t farm the game. Have fun for once. There’s literally no time limit to the unlockable equipment.

sfmars
Автор

the 380 he barrage is incredibly effective at making me need to respawn team mates

davidlabossiere
Автор

Heres my list.
Guns-bigger is better
Armor-wear what looks cool
Stratagem- what ever make u feel like a bad ass

pascualbad
Автор

I spent too long ignoring the Eagle strikes thinking they were so limited. I didn’t realize they could resupply.

kogasoldier
Автор

For those wondering the recoilless rifle and spear reload in steps. You can do one or 2 steps, swap weapons to defend yourself or dodge, then complete the last step to finish reloading. Interuptions don't fully reset reloading. This also applies to the HMG.

oceanbytez
Автор

You dont need to pay for the premium pass, save the credits from the free war bond and find them in game. Buying them is just quicker not essential

wonko_the-_-sane
Автор

No! Screw your Meta, let me have my fun!

koizumiizumi
Автор

One thing with the EAT. Yes, it takes 3 shots to kill a charger, but only one to strip the armor off it's legs, so you can actually kill two chargers with each EAT call-down and with it's cooldown only being 70 seconds you get can have these ready quite frequently.

FawwazMuhammad-Yusuf
Автор

For the expendable anti tank rocket, it’s not about killing chargers or armored units. It’s about instantly taking away armor from a limb to drop the enemy quickly with just your regular ammo. Not only that, but it only has a minute refresh time, unless you’re doing the higher difficulties you’re gonna find you can’t use these fast enough. And on the higher difficulties they come back so fast you only have to kite for a short time before you get them right back, and it would be one thing if it was one rocket, but you get two.

VintageNarwhal
Автор

This is undemocratic propaganda. All Helldiver equipment is viable and 100% effective in its intended use.

Helta_Skelta
Автор

Maybe you forget some very powerful details about the spear
1- destroy fabricators automaton
2-destroy turrets automaton
3- can one shot a tank
4-can shoot a target at more 150 meters.

Olddata
Автор

With the shield generator pack, you can even survive being dragged on the ground by a charger.
You can survive the acid hits by bile spewers. Without a shield, it's pretty much a one hit kill for you.

metarugia
Автор

I think something really important to note about napalm and the gas: You don't rely on it to outright kill everything, especially heavier things, but it does *soften them up* quite substantially. Anything that walks out of the gas or fire is much easier to kill. Furthermore, they persist longer. So the standard eagle strike may kill everything that first comes out of a bug breach, napalm or gas will inflict heavy damage on several waves as they emerge. I'm not suggesting that the napalm and gas are better than the standard eagle strike, but that they don't serve the same role; persistent effects that can damage multiple waves vs a once-off high damage attack.

E: and the cluster is more wide area smaller horde killing tool with a lot of charges. (Works better on bots than bugs.)

IsilZhaSB
Автор

The shield relay should definitely recharge just like the backpack does, and if multiple teammates throw one down next to each other. They should be able to boost themselves into a stronger shield. Possibly with 4 being placed and it becomes almost impossible for smaller enemy ammunitions to take down.

Fourthaboveall
Автор

When using the expendable anti-tank (EAT) against chargers, you need to fire it at the armor plates on their front legs. If you blow off one of the armor plates, they take huge damage multipliers from the flesh inside.

One EAT and a mag of normal weapon ammo from the breaker or the diligence or what have you is enough to kill a charger and you get two.

Its still not as good as the railgun but before you get the railgun its a legitimately decent buy. Especially if you're comfortable exploring on your own, because there will be random support weapons scattered around the map and you can just shoot your EATs off quickly and then go explore to find another support weapon to use, occasionally dropping more EATs down whenever you see some heavies in the distance.

VortexMagus
Автор

Don't sleep on the jump pack! If you are not using a backpack support weapon, definitely give it a try, it has saved my life so many times. It's also great for climbing up some rock formation to take shortcuts to objectives.

wungusbill_
Автор

The Arc Thrower is actually really good, IMO. Auto-aim, infinite ammo multikills with deceptively long range. It even ignores armor of Hive Guards completely, only needing ~2 charges to kill them or decapitate a Brood Commander, needing ~4 for Bile Spewers (shorter time than it sounds) (that kill other smaller bugs around it at the same time!). Not to mention that it can even kill Chargers and Bile Titans through their armor (with patience that is - it isnt fast at it)

It's actually really great, especially paired with Jump Pack and Dominator. You can avoid teamkilling very easy with the Arc Thrower, too. If you take the Lazer Guard Dog, the Arc Thrower, the Gas Strike, and the Cluster Bomb, you become an infinite ammo crowd control monster who can never stop fighting!

josefl.
Автор

20:05 Another upgrade like this that has an increase way larger than most others and which gets slept on a lot is "Power Steering". It basically triples the effective radius of the area where you can land your pod, and makes the response to adjustments much faster - Very useful for sniping heavy enemies, or for not landing in terrible spots when your teammates throw the call-in beacon randomly.

BackwardsPancake
Автор

I haven't watched the video, but just from the title I want to say something to every new player here: Unlock and use whatever the hell you want. Try out different things, see what you like, test them all out. Don't necessarily follow the meta right away, you want to have your fun exploring the game before you tryhard. I have 50 hours in the game now and the novilty of it is pretty much over, I use the same loadout every game because the high difficulty kind of forces it. I'm so thankful I started this game blind and tried out the things I found fun before I had to use the meta loadouts

rogumann
Автор

Things I learned today: three auto cannon shots in the underside of a charger’s tail (which they expose briefly just when they finish their charge) is enough to break the tail and make it bleed out. Also, shooting the front leg with the recoilless will shatter the armour, and then it’s easy to put down with your primary weapon. It makes it WAY more viable to run if you haven’t unlocked the auto cannon yet, even without a friend helping you reload

eddeh