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0:59:55
Investing in Videogame Studios: How Do You Pick? | PANEL
0:22:25
How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov
0:18:27
Insights You Need to Win in Mobile Gaming | Herman Lee
0:47:16
Mobile Gaming Today | PANEL
0:23:16
F2P Audience Management Through Live Operations | Maxime Mashkov
0:21:08
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
0:17:00
Six Degrees of Gaming — How Couch Co-op Connects All! | Tommy Tallarico
0:20:37
The Perfect Storm: How Cloud Gaming will Change the Future of Games | Candice Mudrick
0:29:59
The Sky’s The Limit: thatgamecompany’s Jenova Chen on Gaming’s Huge Potential | FIRESIDE CHAT
0:03:47
Lance Priebe Interview | GameDaily Connect USA 2019
0:20:18
Blockchain Needs Games | Robby Yung
0:24:18
Soft Launch Planning and Management | Dylan Tredrea
0:19:06
Understanding Mobile Game Players | Saad Hameed
0:29:51
Epic Team Principles | Roman Zorin
0:58:26
Hard Lessons from Soft Launches | PANEL
0:21:03
Increasing LTV: Tips and Tricks for Building Your Game | Ilya Kuznetsov
0:16:29
Maximizing Your User Acquisition Campaigns | Katya Kornilova
0:25:15
The Growth Loop: How Monetization and User Acquisition will Merge in 2019 | Nadav Ashkenazy
0:24:26
How a Data Driven Creative Can Turn a Campaign Around | Gavin McNicholl
0:21:47
3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan
0:23:15
Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov
0:24:05
Making Games for a Streaming-first World | Joseph Knowles,
0:23:03
Match-3 or Not Match-3, That is the Question | Darina Emelyantseva
0:00:35
Casual Connect Europe 2019 Trailer
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