Все публикации

Investing in Videogame Studios: How Do You Pick? | PANEL

How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov

Insights You Need to Win in Mobile Gaming | Herman Lee

Mobile Gaming Today | PANEL

F2P Audience Management Through Live Operations | Maxime Mashkov

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn

Six Degrees of Gaming — How Couch Co-op Connects All! | Tommy Tallarico

The Perfect Storm: How Cloud Gaming will Change the Future of Games | Candice Mudrick

The Sky’s The Limit: thatgamecompany’s Jenova Chen on Gaming’s Huge Potential | FIRESIDE CHAT

Lance Priebe Interview | GameDaily Connect USA 2019

Blockchain Needs Games | Robby Yung

Soft Launch Planning and Management | Dylan Tredrea

Understanding Mobile Game Players | Saad Hameed

Epic Team Principles | Roman Zorin

Hard Lessons from Soft Launches | PANEL

Increasing LTV: Tips and Tricks for Building Your Game | Ilya Kuznetsov

Maximizing Your User Acquisition Campaigns | Katya Kornilova

The Growth Loop: How Monetization and User Acquisition will Merge in 2019 | Nadav Ashkenazy

How a Data Driven Creative Can Turn a Campaign Around | Gavin McNicholl

3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan

Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov

Making Games for a Streaming-first World | Joseph Knowles,

Match-3 or Not Match-3, That is the Question | Darina Emelyantseva

Casual Connect Europe 2019 Trailer