Making Games for a Streaming-first World | Joseph Knowles,

preview_player
Показать описание
Delivered at Casual Connect Eastern Europe 2018. The promise of cloud gaming – the idea that high quality games can be streamed to any device, just as movies and music are now – is already changing the industry in major ways. What are the opportunities for indie game developers? What types of games perform best in an on-demand, subscription-based setting? The early experiences of cloud gaming pioneer Hatch offer some answers, conclusions and provocations.
Рекомендации по теме
Комментарии
Автор

This assumes that people have great net connections, Streaming is extremely frustrating and annoying if the internet stops working. Give me an installer any day. The idea has benefits, but this wont take over the industry, its a good option though for some people.

paranormalgamesstudios
Автор

Very bad audio quality, unfortunately =\

kaname