Unreal Engine : Control Rig Explained

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In Unreal Engine you can add control rigs to your skeletal meshes that will let you animate them. either for animation sequences that you can use in gameplay or straight up cinematic sequences for a cutscene. it's a really powerful tool to be able to do in engine and today we'll walk through the basics of the Forward solving.

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Thank you! You have a real talent for conveying information without being deprived!

Kiriluss
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You sir have the skill to explain things in an understandable way. Thank you!

EllyChannel-lwtr
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Simple and basic. this is exactly what I needed to know. Thank you!

kazbu
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Very concise and language used is extremely easy to follow, great tutorial!

rohanphaff
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Amazing video, since you actually explain why and how things work, I was able to follow this tutorial while rigging a spider model instead of following along with the provided files. I cannot say the same for any other control rig video out there.

liampugh
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Thanks a lot! When will there be a video about Control Rig of hands and fingers?

GorillaBG_
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Hey, thank you for the tutorial. If possible, I would love to see a tutorial about how you did the fingers! thank you!

kevinquinonez
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This was so helpful. Can you please delve into how one can use physics bodies to drive control rig control.

Captainpanda
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very helpful, for some reason i did not seem to be able to fix some inverted mesh using the axis orientations, ended up inverting the mesh before export to unreal insted, would love to see a playlist with this and one for ik/fkswitches and some differnt go through on differnt constraintypes!

Lars_Ekstrom
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Hello, have you created an IK leg with a reverse foot with a Blender 4 rig?

hotsauce
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15:48 I don't have the Tools meny here "Search & Replace / Mirror"
Is there a plugin i missed?
I put it in manually tho
Thanks for a great tutorial

derptweaker
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Hello, how would you set up morph targets to Control Rig sliders?

hotsauce
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Great tutorial! Is there a way to set up the ik but with more than 3 bones? I have a mermaid with a tail that has like 6 bones and couldn't figure out how to go about setting that up in the UE control rig

Jensonian
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Thanks for the great tutorial. I have question, can you access to control rig from actually BP?
For example, i have a car, and i made control rig for wipers. And would like now press a key and wipers will be on or off.

alexrybin
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tried on model with only arms didnt work

Pabson
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Can we control these rigs in Blueprint, in realtime ? Say like you have turret with a rotating barrel, shoots towards a moving object. Can i control rigs like i can control static mesh parts ?

selimthetensai
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when I am connecting parent constrain to fk chain, parent constrain is showing error.

gourabkundu
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Not that anyone cares, but I'm commenting so Sir's algorithm benefits. .... I HATE GRAPHICS, I ( despite that is what got me here originally) HATE animation....of course I respect the science behind them A LOT! ....point is, this seems to be only tutorial I can stomach . Subbed. Thanks

ComfortZoneComic
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More relevant than ever, especially now that Unity has been unmasked

trevb
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Absolutely despise the Blender >> Unreal workflow when it comes to skeletons and bone orientations. Wish they'd make the process easier by making both programs more compatible in that regard.

Wessy-wyoz