Modular Control Rigs - Unreal Engine 5.4 Tutorial

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Timestamps
Intro 0:00
Creating A Control Rig 0:38
Adding Extra Modules To A Control Rig 3:41
Control Rig Settings 6:35
Creating An Animation With The Control Rig 7:37
Outro 9:05
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Thank you for simplifying this, documentation is overwhelming as hell

hexicore
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Big thanks man! Thank you for sharing all this knowledge and putting in the time and effort to do so, just subbed and liked!

mariogreco
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Im having issues... Im trying to use your tutorial, but my model is only registering a hip socket, and if i add spine to that the neck, shoulder, and leg sockets to not come up. The model has bones that were added in Maya. What do I do about this?

MadHouseProductionsD
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Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?

_siulong
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Hmm... I would love to know, in more depth how to customize these rig modules. I was doing this with the rig graphs before, spawning controls of various types with ik/fk switching based on a list of expected joint names. Are the graphs for these modules accessible, perhaps to duplicate for my own variations? Maybe I just haven't dug into the connection editor enough to find them.

the_artrobot
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Before you can do this the mesh must have a skeletal rig right? Does ue have a way to import a mesh, and give that mesh the standard ue rig?

priceless
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if people could use a character besides the default out of the box working character that would be great I am using a character that has a naming structure that breaks the modular control rig and no one NO one is trying a custom character

jackthewhite
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Hello, please tell me. I added the spine module, but new modules are not opening, why is that?

АннаЛысякова-уо
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Can you use a control to clean up mocap on a character?

FPChris
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I would love to see the animation tutorial!

tommiebennett
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so.. is this basically just for making animations in the sequencer? does a modular control rig not generate an event graph that can be modified? i was hoping this would be a quick and easy way to drop a few controls in that I could then modify with the event graph but that doesn't look like what this is for.. guess i'm making it manually again

ABentPaperclip
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Looking forward to the animation tutorial for 5.4 changes, gonna be huge.

astropolski
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Thanks for the great video! Did I understand correctly - I won't be able to use this tool immediately on a character with a Mixamo skeleton?

noname
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Basically simplified all the backend node creation and made it front end and visually editable... Very nice.

I slogged making and figuring out my old control rig and even then had this weird rotation bug with my arms.

astropolski
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can you please make a tutorial on how to use rig variables with external blueprint for procedural runtime animations .

or at least give some indications here on how to use them .

thanks .

amigoface
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Amazing tutorial, thank you!

PS: Consider buying a Lark M2 microphone system. The sound is podcast level and it's cheap.

PauloSamurai
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Could you do a video on making a private multiplayer lobby? I’m having some trouble and other videos aren’t helping.

ChaseSeaborne
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I don't have pole vectors for IK legs and arms

marcapouli
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the file must be SK ? how about Static mesh ?

Jaegerger
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I assume you have to start with a rigged skeletal mesh? Not just a static mesh in an Apose. ?

FPChris