Unreal Engine and Blender Tutorial: Modifying Marketplace Assets

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Epic has a Marketplace where gaming assets can be bought and sold for use in games.

This is a great resource and if you're a small studio, it can take a lot of load off you shoulders.

But the sellers can't read the minds or predict what all the buyers are going to do with the product. So what if you need to modify an asset that you bought (or got from Epic's monthly give away)?

That's what this tutorial is build around.

The Fantasy and Medieval Architecture Kit by Denys Rutkovskyi has a lot of great assets. I used one such asset as an example of how to export, modify in Blender and re-import into Unreal.
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So this IS allowed, correct? For my game being monetized?

kalwallingford