How To Properly Export From Blender To Unreal Without Losing Textures

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Hey guys, in today's video I'm going to be showing you how to export a mesh or model from Blender and import it into Unreal Engine 4 or 5 without losing any textures or data. Do you sometimes have white materials when importing into Unreal using an FBX, this will resolve that issue!

#UE5 #UnrealEngine5 #UE5Tutorial
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Thank you :)
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To access the project files and screenshots from the video, check out my Patreon above!

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♫Outro Song♫
●Kronicle - Chill Noons
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Perfect. I've been stuck recreating textures in UE5 and this just saved my bacon.

valeramac
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Thank you for this update. The plugin for UE5.1 has been updated with many more import options, including scale, materials, morph targets. It seems that it also works with Skeletal Meshes. I did a test, and now we can import a skeletal mesh with the option of splitting or combining all meshes into one. That will make modular character design much easier. Thanks for sharing.

LFA_GM
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No way.. The timing this has. This is perfect, I finally got my project to freaking work. matt you can't believe the life safer you are!

watched
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man thanks a lot ! i used to think fbx is the best option and always faced this issue and used to create materials again from textures in unreal and then reassign the materials! there are absolutely no tutorials on the youtube nor in any forums that told me to use GLTF instead!

ShonkV
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those r videos no one asked for but everyone needed

Mozart
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It's 5 am, my project is due in a couple of hours, and you just showed me the solution to my problem. 🙌🏼🙌🏼

pinaboytoons
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I don't ever comment on videos but this time I HAVE TO - no other video helped me solve this issue and I am doing client work so it had to be done. THANK YOU SO MUCH, I am forwarding this to all my concept artist friends, have a great day!!

gemavalverdemoreno
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Spent the last 2 hours trying to figure this out reading paragraph after paragraph of nonsense. This is a very nice straight to the point video, thank you!

jackson_studios
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Never used GLTF as was used to FBX but this is so easy I had a ton of issues with FBX but this is crazy simple. I am using this on 4.26 and works a treat. thanks so much.

kamana
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I spent 2 nights staying up until 5 am trying to figure out how to make the textures I applied in blender transfer to unreal engine. Im so glad I found this video because this worked for me and now I can work on my course assignment (making a game in like 7 days) thanks to this so thank you.

kasualkalamari
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woah, i am right in the middle of failing to do this, then i see this in my notifications!

rarerex
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Thank you so much, I watched many videos about the texture import problem but none of them mentioned this method!

xDoMeRaSx
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Thank you very much for this tutorial! It is very useful! I exported my textured in SP model to blender, then successfully exported it to Unreal with all textures scale etc. I am impressed with result!

Hannantonova
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One thing I noticed was the file size is smaller, I imported a file and the size is in kilobytes and not megabytes, when using the GLTF.

MartKart
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That was good, as I've been using Blender a crazy amount, so GLTF I should do that and enable got it.

MartKart
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You are life saver. Been facinf this issue for a long time but didn't know the solution. Thanks man

RoninXLIVE
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thank you a lot bro, i am still learning this stuff, so a lot of times I don't know what is happening or why exactly something doesn't work. With this it is really simple! :)

fbezsw
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Thank you very much. There's no importer add-on that I could find, but for me it just worked by normally importing a .glb file like I would import a .fbx

CL-fgne
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You are a legend thank you so much for making this video I struggled with fbx's in my project for so long before I found this

junsin
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This is Life Saving For Me .. Thank You So Much brother.. God Bless you ❤

SonyJackson
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