How to ACTUALLY export Blender scenes to Unreal Engine 5

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Bless you for this. You're absolutely right in saying so many tutorials out there are ridiculously long winded. Thank you for keeping this information clear and concise!

ZephG
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Dude, it's so simple, but also something I've overlooked a ton of times. Thanks for the info man, lifesaver!

jenerub
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Hily hell FINALLY someone shares a solution that works. I have a scene with hundreds of unique objects so snapping them to the world origin and exporting one by one is not feasible when you just have to rearrange the whole scene again in Unreal. You tha real MVP

Josh.Atkins
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You made my day twice, first by showing me a new workflow that really helps me & second, with your warmth & positivity. Bless you! Have a lovely week ahead!

rangeslider
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Thank you so much, it sure has felt like so many blender to UE guide makers just googled and talked about what they find, that being the same non useful stuff and just believing there is no better way before unreal engine patches things.

but you arrive with the quick and actually really useful information!

CoKeHQ
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1 yr later this is still the best solution. And the only video to mention it, thanks.

Note: there's currently a bug in Unreal that makes your BP invisible when adding it to the level. The only fix I found was to click the play button, and then everything will be visible.

dabblerlabs
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I stumbled upon this video while searching for how to setup exports from blender to ue4 and this was a godsend. Thank you

smendez
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Imagine having to individually export every object into your scene. This will save so much time. Thank you

paulopetrone
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Good tip. This makes sense and is easy. I also saw the tutorial with the sandy tower assets, and knew there had to be a more practical/less anti-pattern way.

huntermaverickwells
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Thank you for making this make sense. I love a tutorial that gets right to the point.

samhallvfx
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This was very helpful to me, I'm just joining a large project and we didn't know how to do this successfully. I think it should work for our uses and it'll save so much time!

abaddonarts
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I cant thank you enough, I spent over a week trying to get my UE5 to not crash when importing over 11k objects.

cokemango
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bro this really helped me out, GREAT JOB!!!

hamadachibout
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and with this short 4 min video you gained a subscriber. Also: i absolutely love that you don't beg for subscriptions like others do. "Subscribe if you want" Yeah, that's how it should be done

iemniak
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amazing man! im new to the 3D world but i feel the best pipeline is create your stuff in Blender and Render it in Unreal 5 to take advantage of nanite, lumen and fast rendering in high quality, top tutorial appreciate a lot

fernandodesa
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You are amazing!! Thank you for this straightforward tutorial. This was perfect!

ChadBossingham
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This is an immense time saving tip I wish I had seen when I started using Unreal. Thank you for the tutorial!

kailabytes
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finally! i couldnt believe nobody really showed this before. thank you, man!

RDDz
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Wow so insanely useful. I like blocking things out in Blender first so this is perfect for me. Thanks for the video

periapsis
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Finally, a Unity dev that explains how Unreal works! 😂🤣🙃

SoaringSimulator