Unity 2D Shader Graph - Dissolve Effect Tutorial

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2D Shader Graph is so cool. Let's see how to create a 2D Shader in the Universal Render pipeline. I will show you how to create different type of 2D dissolve effects in just few minutes. Creating cool effects and shaders for a 2D game has never been easier.

Enjoy!

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Enjoy and feel free to ask any questions you may have, i'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

Unity 2D Shader Graph Dissolve Effect
Unity Shader Graph Erosion Effect
Unity Shader Graph Tutorial
Unity 2D Shaders
#ShaderGraph
Unity Effects
Unity VFX
#Unity2D
#Unity
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Hey check out the game I'm working in :D

GabrielAguiarProd
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If anyone is finding this years later like I did and you followed everything exactly BUT you started from a pre-existing project (not a fresh URP project) then you have to do one extra step so that the material doesn't just make your sprite go blank. Go to Edit > Project Settings > Graphics and set Scriptable Render Pipeline Settings to your Pipeline Asset. Should be all set. And your pipeline asset should have your 2D renderer in its render list.

Great tutorial!

EvanWagstaff
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I subbed not just because it’s a good tutorial, but also because I really like that you’re developing a game together.

MrFarkasOfficial
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Great tutorial! Thank you! In case anyone else runs into this...my sprite (my own) would not show as properly lit (all black or all white) until I did 2 things:
1) Add a 2D light into the scene (I chose Global Light 2D). The default directional light would not light the sprite.
2) In the Shader Graph, make sure the Reference field for your Texture 2D property is renamed to _MainTex. The inspector will display an error until you change it. Even though it doesn't appear to affect Gabriel, it definitely would not properly display my sprite in the scene or game views until I made this change.

cgcowboy
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Wow! This looks very nice! So happy for the progress you and your girlfriend are making! Keep it on!
Thanks for the video!

serj_
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I Love to hear that u and ur girlfriend made this project/game together <3 :)
It has to be awesome to do something like that with love together ! :))

Deniz
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I'm crying. If ı have a pc and it's be good, I download this and make a vfx with your wonderfull videos. You're my hero. I found you now and subcribe. ♥ if you dont leave youtube, ı will supporting you forever ♥

Hylaire
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Wow great video! The multiple examples really helped me understand. Could you do another one on 2D dissolves but a more natural one? Something one could use for a wind puff disappearing for example.

enejongames
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Love your videos!
I'm trying to understand how shaders work and I tried to do exactly what you did there, step by step. The shader works fine, but I can't understand why the dissolve effect doesn't glow at all in my project... I used the same Unity version and followed all your steps... Is there something missing? Did you use light, maybe?
I can't put my finger on what I did wrong...

elenespago
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Thank for the video! This works on my 3d project too, but there's a few small problem. It dissolves the 2d texture that is wrapped around the 3d object so when the object dissolves, the edge of the 2d texture is quite visible. Also it turned my object kind of transparent, even if I set the alpha clipping threshold really small. I used baked texture from blender and there's also normal map and roughness map, where can I insert these? Could you please point me a direction?

azDingo
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i like it, BTW i got a question.
how do we actual active it automatic? (just now using slider to dissolve)
with script? or can modify in shader graph?

also can you make a tutorial about custom vertex stream? TQ

chantivos
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You're very smart, maybe you know how to do this. I'm wondering how to use a shader to dissolve ONLY the outline edges of a ruletile/a whole tilemap. The result I get right now is dissolve the whole area, but I only want the edges to desolve.. Can't figure it out, and didn't find anything useful online...

TackleProd
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so... dose anyone know how he made dissolve outline glow? cause I have absolutely no idea how he made it after watching his 2D light video.

JAYSU
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I have a problem, when it dissolve, instead of becoming png it becomes a black texture. I set the shader graph as sprite lit

samuelantoniocayetanoperez
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i go no "settings" in my project, i downloaded universalrp. made the whole sader in the shadergraph but in realtime when i add it to a sprite it goes blank

thebestnickify
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yo Gabriel do you know if the VFX graph in 2019.3 is available for URP/LWRP ? i've been looking the internet and no one has a clear answer to that, maybe you can do a video about idk (eye blink)

SlyCooper
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Even if you can't look at it, any tip or opinion of what the problem may be can help me a lot, thanks in advance.

marceloricoy
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is your udemy's course for 3D games only????

saifgames