Simple Wind Shader Effect in Unity!

preview_player
Показать описание
Let's learn how to make a simple Wind Shader effect in Unity! 👇
👍 Learn to make an awesome game step-by-step from start to finish.

Make Awesome Effects with Shader Graph in Unity!

Check out the entire Shader Graph Tutorials Playlist

🌍 Get Code Monkey on Steam!
👍 Interactive Tutorials, Complete Games and More!

If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#unitytutorial #unity3d #unity2d

--------------------------------------------------------------------

Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

--------------------------------------------------------------------

Рекомендации по теме
Комментарии
Автор

🌐 Have you found the videos Helpful and Valuable?

CodeMonkeyUnity
Автор

I will carry this shader with me for the rest of my life <3

Автор

💬 Have you ever made a Wind Shader effect?
Once you start thinking in terms of textures/gradient/noise everything becomes much easier to do in Shader Graph.
Stay tuned for the awesome Construction Shader I made for the course, it really looks awesome and it's quite simple to do!

CodeMonkeyUnity
Автор

Just 30 min ago brackeys quit youtube are you sad, i cried 😭
But I think I will be fine as I have your tutorials .

deeptiyadav
Автор

This was one of the most well-explained video on shaders I've seen yet. I think you went over the details of every single node you added, in a well paced manner. Thanks for the video, I will be checking out your udemy course, I enjoyed your teaching style.

zionen
Автор

If anyone is having trouble with their sprite having a wierd shape, I have a solution.
I wanted to apply this effect to my pixel art grass but when I apllied the material, my sprite turned into a wierd blob. To solve this, I went to sprite editor, in the upper left corner, selected "custom outline" and edited the outline of my sprite to my liking (with pixel art, you should turn on the "snap" feature ON as well (upper left corner)) Hope this
helps someone, I struggled for quiet some time and it would be a shame not to use such a good shader and a tutorial :DDDD.
PS: thanks for the wonderful tutorial, it helped me understand shaders better <3.

Tober_
Автор

You are the chosen one. You are the next brackeys.




Joking, you are not a replacement, you have been making those wonderful video and more for long time, and for this thank you. Just don't let us alone like brackeys ;)

matteoscalvini
Автор

Concise & informative! You're a credit to gameDevs everywhere mon ami ^-^

Soundy
Автор

I have a problem moving the grass around. The shader seems to speed up when moving. any fixes?

pinestark
Автор

I have a question: how do you get the background of your sprite to remain constant? It currently distorts the grass shader underneath. Thanks!

leptir
Автор

Hey, another wonderful tutorial as always.

Might want to fiddle some more with the render settings. There's a lot of distortion that happens around anything that's moving. Around your mouse, and around the character.

leptir
Автор

Thanks a lot for this well explained tutorial. This works well with standalone sprites but not with sprite atlas because the UVs rate being taken from the sprite atlas instead of the sliced sprite. Is there a way to make the shader to use the sliced sprite UV space instead?
Thanks.

CooldownChronicles
Автор

How does it work in 3d? There is no 2d texture and as 3d texture Unity finds nothing. :(

juliaalder
Автор

Its not connecting and showing "argument Null emExepsion: Value cannot be null " help

AnkitPatel
Автор

Hi. Thanks for this video. I was succesful in getting the shader to work in the Shader graph and the editor; however, when I go inot play mode. The bottom is moving. It is almost like that last change of the shadder with the UV/Split/Preview was not added. Any ideas? I did make sure I saved and reloaded the material onto the sprite.

chrisheld
Автор

Thank you very much!

I have a question why sometime the wild shaders are moving super slower, so it can't even see ?

hardworkerstudio
Автор

Ok I've found an issue at 10:40 the technique you use to 'pin' the bottom when sprites are in an atlas, which they almost always will be for a real-world project. Do you have a fix for this please?

Ziplock
Автор

This is so cool!! Thank you for sharing with us

WanderyenErin
Автор

Everything is at the highest level! By the way, it would be interesting to look at the mini course on "2D platformer" (slightly similar to the genre of "metroidvania"), if you ever want to do it )

arcday
Автор

Thank you.... Thank you.... Thank you very very much... I tryed many shaders but Only by you I understand how object position Stop in x, z pos

nileshkumawat