MetaHuman - Real-Time Facial Model Animation Demo | State of Unreal 2023

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Unreal Engine 5's MetaHuman is getting a new update called Animator to create new fully animated facial models in real time with just a phone camera. The team from Ninja Theory, including Senua actor Melina Juergens shows this process in real time.

#IGN #Gaming #UnrealEngine5
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I’m no game developer, but the fact that it took less than 5 minutes to do this is mind blowing!

Tony-qefl
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It's hard to overstate just how incredible it is to get to 85% finished facial animation (especially since it is now easily editable with animatable controls) integrated into the pipeline in around 3 minutes of real time using a freely-available engine and only a phone camera for the capture. They're playing it cool, but this is a serious flex.

jesterspawn
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That deserved a standing ovation. This is so impressive to be able to render this level of quality animation in only 5 minutes.

maspleben
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This brings AAA animation and graphics to the hands of indie game developers. The future is looking so exciting!

AutTheWizard
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It's not perfect but this is incredible for how much time this saves and how little needs to be adjusted

raihidara
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This is gonna be for low budget projects, amazing

darron
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This is quite amazing.

You know what they need to do? Go to visually pleasing places and take a stroll and record it, take a recording of people talking, record a couple. Then recreate the scenery and model and animate them in a similar fashion. Then put them in any order and see how many people can spot which one is the real and which one is the Unreal.

AsuraDandy
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It's absolutely insane how quick that process is. With maybe 10-20 more minutes you could pretty much completely clean up the animations and smooth everything out.

HelplessTeno
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Really excited to see what independent filmmakers do with this tech

kneelbeforezak
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Eerily scary to see that from just a short period of time, from 1990s' onwards, technology has progressed immensely.

muhammadnabil
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Wow, 2023 is off to a great start with all the incredible advancements in tech! From AI to Unreal Engine 5.2, this year is already shaping up to be a wild ride.

farithadnan
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This is a crazy game changer for cutscene animation. Traditional motion tracking is still using reference to start from scratch, while this goes through 80 percent of the process and leaves only a bit of rendering left for the animators. Crazy.

crablord
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Holy crap! From months to minutes… Games in the coming years are going to be absolutely insane

Grievousss
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Happy to see Melina is basically the face of a bright-looking future for performance capture.

TrueDiox
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4 minutes for that level of quality animation is absolutely insane. Can't wait for this

civil_fellow
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This could be useful for artists too, you could take a picture of an expression and showcase it from different angles and use it as a reference

mybrotherinchris
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I've been impressed with motion capture and performance capture for many years. But it's the first time I've seen it done in a way that doesn't require a separate room with trackers, many cameras and an entire team to make it go This is beyond impressive and should help even the tiniest teams to get some great performances in their games. Incredible!

larsmuldjord
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That’s MIND BLOWING… even the smalles of studios have facial motion capture within reach now… what a time to be alive… Unreal is just giving the best tools to developpers right now.

dafonsecaalexis
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Awesome! So glad she ended up playing Senua.

emeryjayne
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Thanks to Jordan Mechner who started the motion capture way back in 1989, in a game "Prince Of Persia"

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