Hellblade 2 is getting TOO REAL in Unreal Engine 5 | New Metahuman Animator

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To bring Senua's Saga: Hellblade II to life, Ninja Theory, a part of XBOX Game Studios, is now using the new Metahuman Animator. The game is running in Unreal Engine 5.

00:00 New Metahuman Animator in Real Time
04:56 New Hellblade 2 trailer with Metahuman Animator in Unreal Engine 5
06:00 Ziva Technology in Unreal Engine 5
06:51 Motion Capture in Unreal Engine
10:13 Gameplay Trailer Senua´s Saga Hellblade 2 in Unreal Engine 5
12:05 Reveal Trailer Senua´s Saga Hellblade 2 in Unreal Engine 5

#ue5 #unrealengine #unrealengine5

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To bring Senua's Saga: Hellblade II to life, Ninja Theory, a part of XBOX Game Studios, is now using the new Metahuman Animator. The game is running in Unreal Engine 5.

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enfant-terrible
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It fascinates me how the human eye is still capable of realizing when something is not real, .. yet.

MauroMan_
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Mel's facial expressions even before they were animated looked like they were already animated😂😂😂

syd
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I think one of the things these animators should pay more attention too is the involuntary human movement. Like the shoulders moving, lip quivers, tiny head movements. That’s what made the real time puppet head movement seem so much more realistic and less… scripted

Samy_aza_TTV
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The original Hellblade was one of the most incredible experiences in VR. It was like going on a journey with Senua as a companion, and it made it very intense with the incredible camera work and effects—there's a video on youtube of how they designed the camera for VR, and they took great care to get it right. There's something about being in VR when suddenly you're faced with a huge guy who clearly aims to kill you if you don't fight. It's so much more intense than playing it on a monitor. Shame it doesn't seem we'll get VR for this second chapter.

sundaynightdrunk
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This is probably the coolest quick capture I've ever seen. The technology is spectacular! I love this!

Seeyatellite
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I always found it funny how quickly and unnaturally the face goes back to its idle deadpan animation after finishing a line

theinternet
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This is a gold mine for film makers and game developers this is truly beautiful

JustinRashad
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Amazing. This is how developers could allow any of their consumers to generate an avatar of themselves in-game with relative ease. Incredible.

evanhawkins
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At 38 years old, I recall my childhood spent playing games, and it didn't take long for me to realize that video games were here to stay, and technology would continue to advance. I often envisioned how things would be in 20 or 30 years, and now I am grateful to witness the reality of those changes. It's amazing to look back and remember how I once imagined the future. this is it, so cool!

CarlosGustavoHenrique
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I think the capture looks off because the actor is also off, she's overacting the face expressions. If she acted more naturally it would look better. Also, her javelin throw animations physics looked lackluster, but maybe it's her lackluster way of throwing, with no real oomph at the last moment. And the way the move and run in a crouched way is also weird, but probably some weird technique they learned in acting course..

Pwasercan
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can you imagine showing this to a kid in the 80's that had an Atari or NES and saying "this is what graphics look like in 35 years." If I was that kid I would probably have a spiritual experience and cry lol

OllertonMD
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Well the over acting is probably why it doesn't remotely look real

imagination
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We are witnessing the future as we speak. I cannot wait to see what everyone is about to produce since 3D animation is getting extra accessible to anyone. What a time!

hybridroid
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They can never get the mouth movement right. It's still always exaggerated.

Heroesworkshop
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IMO the mouth and the mouth micro-muscles are still far to be close to real. TBH is the only thing where you can absolutely say it's not real. But they are slowly improving year by year.

Nightrapture
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Now imagine playing a VR-game where your face expressions are being captured and transmitted onto your character real time, wouldn't that be awesome? And looking at that it doesn't seem all that far away!

alexdenovember
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As impressive as the tech is, the uncanny valley is strong with this one. It’s as if each muscle in her face is on the verge of freezing over.

tonyknoblauch
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The facial animations for the first game were incredible, I can't wait for the next one.

TheRealJaCrispy
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As someone who's written dozens of stories and has hundreds of characters, I feel like I can finally start to make some content on my own that's actually worth watching

Grizzlox