MetaHuman Avatar - Unreal Engine 5 Realtime Live Link Face

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A funny little project testing out a variety of things.
- First is the Metahuman which I used a simple avatar character model downloaded from Sketchfab. I then imported to Mesh to Metahuman.
- I made as many changes as possible within Metahuman Creator. Things like shapes, base hair, eye adjustments.
- Next I began making color adjustments in Unreal to get the blue color.
- I then added details to the Texture maps in Photoshop for her skin tattoo stuff.
- I used some of the assets from the Sketchfab model like the dreadlock hair to blend with metahuman hair.
- From there I used Live Link Face on iPhone for facial connection to MetaHuman. Since the mesh has fairly exaggerated features some of the blend areas are off.

Sketchfab model I used as a base.
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it's good you can laugh at yourself! thanks for sharing.

binyaminbass
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That looks amazing, great job. Don't suppose you could put together a video on how to do facial mocap with an android? I have a short film I'm working on, and I am making a set of Metahuman heads that go on the bodies. But I need a good explanation on how it works with Android.

yearight
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This is truly one of the best things I’ve ever seen. It’s so amazingly realistic and true to Neytiri. Only thing I noticed: is there something you can do to make the movement in the beginning more natural/realistic?

It’s really the only thing that kinda separates this from being a real person with paint/make up

samoerai
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Its awesome bro ....please make full tutorial for ❤

MASTERrajan
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any tutorial for fullbody this avatar?

SevenkTV
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beautiful! other than that you can fix the eyeball size in an outside program and reimport it back to UE.

velocinaci
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looks topology is goes out) but look very sweet

mrkshh
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PLEASE tell me the name of the first song on here! This is going to drive me bonkers and Google doesn't have a clue when I ask it =( Only you know!!!

yearight