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MetaHuman Avatar - Unreal Engine 5 Realtime Live Link Face
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A funny little project testing out a variety of things.
- First is the Metahuman which I used a simple avatar character model downloaded from Sketchfab. I then imported to Mesh to Metahuman.
- I made as many changes as possible within Metahuman Creator. Things like shapes, base hair, eye adjustments.
- Next I began making color adjustments in Unreal to get the blue color.
- I then added details to the Texture maps in Photoshop for her skin tattoo stuff.
- I used some of the assets from the Sketchfab model like the dreadlock hair to blend with metahuman hair.
- From there I used Live Link Face on iPhone for facial connection to MetaHuman. Since the mesh has fairly exaggerated features some of the blend areas are off.
Sketchfab model I used as a base.
- First is the Metahuman which I used a simple avatar character model downloaded from Sketchfab. I then imported to Mesh to Metahuman.
- I made as many changes as possible within Metahuman Creator. Things like shapes, base hair, eye adjustments.
- Next I began making color adjustments in Unreal to get the blue color.
- I then added details to the Texture maps in Photoshop for her skin tattoo stuff.
- I used some of the assets from the Sketchfab model like the dreadlock hair to blend with metahuman hair.
- From there I used Live Link Face on iPhone for facial connection to MetaHuman. Since the mesh has fairly exaggerated features some of the blend areas are off.
Sketchfab model I used as a base.
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