Metahuman Animator x Rokoko Body Mocap Unreal Engine 5.2 | Teddy Swims - 'Loose Control'

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Experience the perfect fusion of music, technology, and animation in this mesmerizing rendition of Teddy Swims' hit song, "Loose Control." Witness the seamless collaboration between the Unreal Engine 5.2 Metahuman Animator and Rokoko Body Mocap as they bring this sensational track to life in a whole new dimension.

Prepare to be captivated as Teddy Swims' soulful voice and electrifying performance blend harmoniously with the stunning animations created using the powerful Unreal Engine 5.2 Metahuman Animator. Watch as the metahuman character, driven by Teddy's powerful vocals, moves with an unmatched level of realism and expressiveness.

But that's not all! The magic goes even deeper as the Rokoko Body Mocap system adds an extra layer of authenticity to the animation. Witness how the real-life movements of a performer wearing the Rokoko Body Mocap suit are instantly translated into fluid and dynamic animations for the metahuman character, creating an unprecedented level of synchronization and immersion.

Prepare to be blown away by the flawless integration of cutting-edge technologies, as the Unreal Engine 5.2 Metahuman Animator and Rokoko Body Mocap come together to create an unforgettable audio-visual experience.

Whether you're a music lover, animation enthusiast, or technology aficionado, this YouTube video will leave you in awe of the possibilities that emerge from the marriage of music, motion capture, and digital animation.

Join us on this extraordinary journey as we push the boundaries of creativity, showcasing the limitless potential of the Unreal Engine 5.2 Metahuman Animator and Rokoko Body Mocap.

Sit back, turn up the volume, and let Teddy Swims' incredible vocals and the captivating animations take you on an unforgettable ride. Don't forget to like, share, and subscribe to our channel for more groundbreaking showcases, collaborations, and updates on the latest advancements in music and animation.

Music: "Loose Control" by Teddy Swims [Insert music credit if applicable]

#TeddySwims #LooseControl #UnrealEngine #MetahumanAnimator #RokokoBodyMocap #MusicVideo #DigitalAnimation #Realism #AudioVisualExperience #UnrealEngine5 #CuttingEdgeTech
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Really cool, the only thing to point is the eyes! one of that have problems during the animation! keep going

Artofdrendering
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Just wow! Except for the eyes as mentioned earlier by other users. This is awesome nonetheless.

t_claassen
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Amazing! Fantastic work. I've been learning MHA for UE5.2 for two weeks now. I can't wait to get to your level. Totally amazing work here. You even got the eye rolls and facial expressions down smoothly. My 7-year-old is watching this with me right now and he is freaked out on how good this looks. Keep up the fantastic work. Learning UE5 from scratch is mad challenging, but the hard work pushes you to a level that puts you in a whole new meaning of leveling up.

MichaelHurdleStudio
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Beard masking not moving larynx - smart!

danielskrzypczak
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Except eyes, it's great ! 0:16 for exemples

akadz
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nice, but what's up with the eye?

RandomNoise
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How did you get rokoko working with with MH? Its such a nightmare. Did you pre record or use Rokoko live?

AlessioMarciello
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Hello. I am preparing a chorus with MetaHumans. I think motion capture is needed in the research process, so I'm considering the cheapest Rococo Suit 2. I only need movement for the face and neck like in your video.

I'm curious if I only need to purchase the Rococo 2 body suit (and face mount if necessary).
I'm also curious whether it needs to go through a separate program to be sent to Unreal.

newtrols
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Is this head straight out of Metahumans, the skin looks really good

RevolverLee
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Mad stuff bro.. what's the system config please

SuperMyckie
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buddy my head, exploded. you recorded yourself right, you haven't recorded, teddy swims r-right?

wokeupina
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Something needs to be fixed about the eye 👀 balls.

walterlebzax