How to make your game 2X as fun! - (In No Time.)

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How do you make your game more fun?

Here are a couple of effective tricks that will help you to make your game way more addicting and fun in not time!

You want to become a better game developer, but you feel stuck and don't know how to improve any further? This video should help you to up your game, because all of these tips are extremely easy things I wish I would have known when I got started with game development.

Making a fun game isn't all that difficult, so I bet you can easily double the fun players have with your game in just a couple of hours as well. Unless you're already an experienced dev, that is.

My name is Jonas and I document the entire journey to becoming a game developer. I share absolutely everything I learn on the way, so you can become a better game developer as well.

Subscribe to see more like this in the future. :)
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Was this useful? Which other tips do you have for making a fun game?

JonasTyroller
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I don't really like how many platformers have a slow walk speed, and a run button.
This makes you hold the run button for most of the game.

This is why, in my own platformer project, I made the default speed fast, to entirely remove the need for a run button.

sosasees
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I've been watching a load of your videos in the last couple of days and I'm just so impressed! Especially videos like this one where you give tips; I think you're 100% correct on pretty much everything you say. I wish I'd seen these videos when I was starting out - would have saved me a lot of time!

ThinMatrix
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- Add directions
- Make decisions affect gameplay
- Good colour scheme
- Gameplay speed
- Camera movement

mr.gubagub
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i'd say have the speed increase over time, if you were only comfortable with 50% bonus speed at first then your players are probably the same.

aerbon
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Very nice although the camera thing did hurt my eyes a lot

seth.williamson
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My god, when you showed of the first gameplay with the better gun behaviour it was almost too intense for me to watch! So many tight situations!

cam
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A tiny amount of camera movement? hahah! That's a lot! It would likely give me a headache after a while! It could be reduced to 1/2 or even 1/4 and probably be better -- enough shake so that you can feel it but not so much that it is constantly buzzing or moving around so much

Thanks for the tips! I haven't thought about the micro decisions before, and it definitely adds a whole dimension to the gameplay, i'll be keeping it in mind. Colours, speed and camera work are also all 100% good things to keep in mind. Game speed I find is often the first barrier of fun in people's first games, so definitely agree.

RayFlowerGames
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As you play your own game, you get better and more experienced at it, so the speed that you can play at will be different from the speed a new player can play at. It's important to be aware of that, and to get feedback from other people.

harley
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Hey, Jonas, nice video. I would really love to see more videos of where you take a boring game and add interesting decisions to it. I've been digging into this subjects a lot myself, and I found a fantastic book called Situational Game Design by Brian Upton. If you want to get a formal/deeper understanding of what makes game situations feel playful I definitely recommend you read it :)

igz
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Tip: slowing the player's movement is one of the worst things you could do. You must let the players feel in control. Look at DOOM or Mario, and how fun it makes the game with the movement alone

Horzinicla
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Very interesting opinions. I actually liked the original color scheme and the static camera much better. Other than that, these seem like good ideas. Thanks for sharing.

bdizzification
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You're a saint for doing all of this for everyone.
I will definitely be using you as one of my inspirations and mentors for making my own games.
So thank you.

chaosmastermind
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I only have 2 issues with your example game:
• The rings should be Yellow, like one of the player colors,
instead of blending in with the floor as if the transparency was 50%
• The screen shake is Way too exaggerated so that I'd likely have motion sickness if I actually played the game instead of just watching it. Most games only shake the screen horizontally Or vertically, and only by 1 or 2 logical pixels (which are different from actual pixels as they are a reference unit)

Everything else is correct and makes this video Very useful.

sosasees
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Yay taking more time but the content is of better quality. Great work!

southoceann
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been working on a game for two years i have found my way to most of these trick, wish I would have seen your channel 2 years ago.

magnusalferes
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Was expecting some stuff I've already heard from the art of screenshake but this was actually super unique and cool! I love the tips and even making a turn-based game this is giving me tons of ideas. Keep up the great work dude

yourMoonstone
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One of the best vids I have ever seen about game design. So simple and so effective. Just fantastic!

smotritelvidosov
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I really wanted this. I didn't know how this showed up in my feed but thanks a lot! Simple tips but actually very useful and easy to miss

malindukumaradasa
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This is amazing! Subbed.

One little feedback - camera movement caused motion sickness for me personally, so consider moving it to gameplay options

go_better