Watch This Before You Make Your First Game!

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00:00 Intro
00:33 Your Game Will Take Forever
1:51 Full Time Game Dev Black Friday Sale
02:19 Why Is The Launch Date So Difficult to Predict
03:15 The Proper Sequence To Making A Game
06:22 Conclusion
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What's the greatest challenge to making your first game? GO!  

thomasbrush
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"Building game will take you twice as much time as you think"
Agree, this is true, speaking from personal experience

beqa
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For me, one of the hardest part of making a game is character design, story and stuff like those. You have to be an absolute mastermind to make such an unique story and great characters.

reinbew
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big fan of the

"indie game devs are gonna be gods in 20 years trust me bro"

directly into

"buy my courses on how to be an indie dev bro"

xffline.teedoh
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I think this should be titled "First Comercial Game" I get what you're trying to say, but the first game doesn't need to make money. Focus on learning and delivering quality, "It's working" vs "It feels good to play" I would focus on that first. Then do what Thomas told you.

SimonSlav-GameMakingJourney
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The reason it takes so long to create a game is debugging.
Imagine running a marathon, but the goal lines keep getting moved back over....and over and over...and over again.

This is why using a tool like RPG Maker even today is a very practical thing to do (if you don't get locked into 3 frame animation, which is it's big limit last I checked...). Unity and Unreal also have asset store assets that do quite a lot for you. Never have pride and you will go far much faster.

astrahcat
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Thomas, I really hope you understand how important your videos are to me. They inspire me when nothing else does. You're not afraid to open up about the hardships of your gamedev journey, and as I work on my first ever game, Cost of Faith, I remind myself of how hard it was to make neversong or pinstripe. I'll get there, like you got there. Thank you so much for your contributions to the gamedev community.

afry
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I find these last few videos really helpful. One of the key insights that seems counter-intuitive is to step back from the game and not get too attached to it. Or rather don't get so attached to one specific idea. That can lead to it becoming stale and also creates fear of making changes. It also leads to becoming far too obsessed with details that don't matter. Stepping back and viewing the game as a product allows you to wear a number of different hats like player, publisher, reviewer and of course developer, and get far more perspectives on the game. Like most software, if you're not taking the end user into consideration early in the process, you won't produce the best product.

geshtu
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Thanks for telling me. I'll keep this in mind while making five games.
1. Angry Bears(Viewer requested)
2. Rebel Girls
3. Everybody Hates This Game
4. Grouchy Boy Simulator
5. Jector: World of Elements(The one I'm most excited to make)

Insaniquangrybirds
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Not sure why the channels aren't linked, but he mentions other dev YouTube channels as resources for learning about the process.


MakoKitten
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thanks for this video! i really needed this. one of my new years goals is to make and publish a game. mind you it would be my first time ever making one and on top of that, i’m a full time student so i sound pretty ambitious. i needed this reality check so that this game might actually take longer to make.

oliveoil
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This actually helped quite a lot! I have a first level all done for my game, but it feels so little I feel like I need the second level finished in order to get the framework and polish I need.
The game being an rpg makes it a little more difficult, but I plan on releasing a demo once the second level is at least halfway done

RealKipper
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I also adopt this kind of approach in development. First make the game loop, second build one level with that loop and than polish..four go on with the rest of the game.

eteriumgames
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Me: " so. Unity or - "
Thomas:" you'll become a God "

anon
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Great storytelling in the start of this video. Stakes!

TrentKaniuga
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exactly what i was wondering about, thanks for sharing man, i am in the middle pitching my game to a publisher, i got rejected by the only one reached out to me so far, the publisher wanted a polished initial look of the game(not graphically but how the game would feel as a product) since my demo only included combat system and my game is a story based linear VR game, so i think publisher wants to see first level of the game in proper linear fashion as it would be presented to audiences.

TrySomeCG
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Thank you. "Creating a game is like creating a new dimension". Your videos help us a lot

autumnchez
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Thank you so much. Youve allowed me to put everything into perspective and given me the mindset to move forward with my projects with confidence and focus. By the "you might be depressed" bit, I was hyped up AF. By the end I was saying "I can f***in do this" out loud. You've free license on all my games for life

ReallySlowBro
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I also hate it when my publishers bother me while pumping iron at the gym. Like brraaaa

matthewmclaughlin
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I agree with you mate, CS projects, in whichever field they may be, also need an engineering mindset to accomplish.

numaanjaved