Why Use The Godot Game Engine?

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A fair question... why should I use the Godot Game Engine instead of Unreal Engine or Unity? There are plenty of reasons to use each game engine (and plenty of reasons not to!).

In this videos, we look at about half a dozen ways that Godot is "better" than it's peers. Reasons why you might wish to choose it over it's much older and bigger competitors.

If there is interest, I can do similar videos about Unreal Engine and Unity in the future, as well as videos on why you SHOULDN'T use a game engine. Let me know if you're interested in such videos.

The graphics used in this video are part of the current Synty Humble Bundle available here:
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The graphics used in this video are part of the current Synty Humble Bundle available here:


gamefromscratch
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I have Godot on a portable USB drive. I just plug it into any computer, laptop and am able to code and develop from anywhere without syncing. It's just such a comfortable solution. No internet connection required, no accounts, no annoying updates.

Polygarden
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How many people watching this after Unity price change?

codestar
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As a hobbyist, Godot maximizes my time spent developing. GDScript or C# (4.0 vastly improved C#, btw), doesn't matter. When I have half an hour at the end of the day to develop, Godot is up and running in seconds, and I can have three featuers done by the time Unity would have opened my project and reimported my assets after a package update.

I say this after ~15 years of working with Unity.

TWKPixelHero
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I'm here because of the new Unity pricing plan.
I was learning Unity, but now I'm switching to Godot.

mannysynth
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Great video but it left out one major thing that I absolutely love about Godot. The documentation is bundled in with the engine. If you're a weird tech enthusiast, like me, you might like working in weird situations. If you don't have internet and need to figure something out, all the documentation is built in. Everything is built in.

You can develop so much with Godot, and all you need is a single file. The engine has a code editor and it includes documentation... it's incredible. I'll never get over the fact that I could make pretty much anything in a pinch as long as I have a usb with godot 3.5+ and godot 4+ on it and a device to run it on. That is all it takes to have a development suite that can create games, mobile apps, websocket servers... I've even built a prototype CDN using Godot as a little fun 1 day project. Heck, I even built a tool that syncs my current Godot scene into Neos using websockets, and I didn't have to use any external tools.

zodywoolsey
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TOTALLY INTERESTED in videos about "Why Not Use"

marcosborregales
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The Linux support in Godot is fantastic. At least with GDScript there is no friction in getting set up or using multiple versions of Godot. The platform feels very first party.

griffitaj
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I'm re-learning C/C++ with Godot's source code. I heard a good things about Godot's clean code, modularity, and more. So far so good. No compilation error at all from master branch. Not related to game development but Godot's future is bright as long as contributors keep up with good code quality.

memebro
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Welp there's a whole new reason now

I_should_do_work
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The thing that sets Godot out above all other engines by far imo is how well it works with both 2D and 3D, meaning it's ideal for the new Octopath-style "HD-2D" style that's catching on in indies

sladikk
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I was recommended this video, for some mysterious reason.

TheSunsetHero
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Finally a good video on the topic. Having had experience with Unreal Engine, Unity, GameMaker Studio and Godot, I can say that Godot is a great place to start in gamedev. I taught gamedev a couple years ago and this question would pop often, so I had to explain over and over about how it all depends on what game you want to make and where you want to go with game development. If you're a hobbyist, Godot is the best place to be.

dulol
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Another reason is what happened last week, with the Runtime install fees from unity xD

dimitriosmakridis
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One thing you left out that is amazing about Godot is source control management. The file structure and the way scenes break down into xml makes it easy to check stuff in and out and of something like git. It also makes it easier to understand changes between code checkin. This is far superior to Unreal and Unity where most everything is stored as compressed binaries and you have no idea to see what was added or changed with the latest pull request.

DustinM
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I think that videos about negatives of Godot 4 and other topics you mentioned at the end would be cool, can't wait for them 😉

gregoryhause
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The #1 reason to use Godot is the Node system imo. It's just a nice way of thinking about how games work. It's like the Unix philosophy of "everything is a file, " but applied to the context of game dev rather than file systems.

DylanMatthewTurner
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i personally would like to hear more on the pros and cons of the 3 big engines.

seanarooni
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For the first time, Youtube algorythm is on point lol

BenArcz
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With Unity's hotly controversial Terms of Service update going into effect Jan 1st 2024, and major fees being retroactively applied to previous successful releases under Unity, Godot is looking more attractive than ever now!!

blakemckee