Godot 4.3 is Here!

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The Wait for Godot is over... Godot Engine 4.3 that is. In this video we go hands-on with some of the best new features of the 4.3 release such as the improved FBX importing, animation retargeting, the new Tilemap/TileLayer system and the updated Parallax layer setup. Then we go through the complete 4.3 release notes for this rather impressive engine update.

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I made my first open source contribution ever on this release 🎉

GreenCrowDev
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Wow the release notes look so professional now. What a joy to read.

Bomtoi
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Correction @ 11:30: You _no longer_ need to do a custom build to get DirectX 12 support. Doing a custom build was the old way, but starting in 4.3, DirectX 12 is built in. 🎉

arashikou
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Released right before the GMTK 2024 Game Jam! Gonna have to check it out for the jam.

FlameOfInsanity
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11:29 You don't need to make your own build for DX12 anymore, as they say in the card, since Microsoft open sourced the bit that was preventing them from adding it to official builds.

arryemoji
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Well damn!

I just want to once again thank Unity for the progress godot has made

WolfCatalyst
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Time to upgrade 4.2 to 4.3. There are some improvements which I have been waiting for. That's AWESOME 🎉🎉🎉

TheOne
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Cool! I must IMMIDIATELY update my game project to the newest Godot version to feed my impulse to procrastinate on actual development 😀

Baekstrom
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i created so many posts on github asking for proper tilemap layers that are not just canvas layers. this is so huge

angulinhiduje
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As a compatibility user I feel BLESSED ❤❤❤

justlimeguy
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This has to be a new standard for release notes in tech! Absolutely phenomenal the way it’s presented in detail with videos and links to further reading!

frankN
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I was waiting for the tile layer nodes.
I was hoping project will auto rebuild when returning to Godot, but a note at least is an improvement.

MaxIzrin
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You always deliver what the people need. Fast talking and game engines. Keep it up. You’re doing amazing work.

hitk_voyivoda
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The file manager docker (which you can make it behave like Unity or Unreal), the render compositing, Wayland support, and the 2D interpolation stuff is pretty big to see. The parallax scrolling stuff is neat to see.

Looking forward to 4.4 when interpolation is added for 3D transforms and physics update. Unity has yet to fix their FixedUpdate system, that has resulted in a load of games with unfixable stuttering (unless you mod the game or cap at 50FPS), and it's great that Godot is nipping this in the bud before Godot becomes the Blender of game engines in terms of being widely used.

I'm also hoping they eventually update the engine to support FSR 3.1 with frame generation (which has better image quality than FSR 2) now that the engine supports both Vulkan and DX12.

KingKrouch
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Does the 2D Physics Interpolation fix the issue with the camera jitter in case of using the Position Smoothing?
Edited:
I reached the Pixel Art Stability section.
I will say this is

GodotEnjoyer
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Ok I'm definitelly using godot on my next big project

victordayet
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THIS IS PERFECT TIMING!!!! SO EXCITED FOR THIS RELEASE!!!!

galaxmii
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there's a thing that wasn't mentioned here. The engine no longer hangs while exiting !!! It happenned at least on windows, the bigger your project was, the longer it would hang before finally terminating the main process. Most people wouldnt notice it since the window closes right away, it was just the process that hanged, but anyone running throug the cli would notice how long it would take to close the editor or a built game. This no longer happens in 4.3 !!!

lucazfc
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i will definitely wait for 4.4 before i start making my game

Handola
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Thank you for the overview! It helps a lot to keep up to date.

reeboothemad