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Rigging a game character using Biped and Skin in 3ds max
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topics:
preparing the mesh
creating the biped structure
posing and creating a test animation
setting up the skin modifier
adjusting envelopes
adjusting vertex weights
symmetrical rigs
preparing the mesh
creating the biped structure
posing and creating a test animation
setting up the skin modifier
adjusting envelopes
adjusting vertex weights
symmetrical rigs
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