[Blender addon] Rig any character with the UE5 Manny/Quinn skeleton

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IMPORTANT LINKS:
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❖Game Rig Tools
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❖Send to Unreal video
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❖Voxel Heat Video & Addon
**IMPORTANT: Here is a video about how to solve Bone Heat error without addons:**
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❖1 Click Rig
❖UE to Rigify
❖UE to Rigify - Templates (Manny/Quinn)
❖Uefy
❖Quick Rig

❖Character used in the video

Support CGDive:
❖Patreon:
❖Gumroad (get 20% off using coupon code "cgdive")

RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
Alive! Animation course in Blender
❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
❖Hard Surface Rigging In Blender
❖Auto-Rig Pro
❖RBF Drivers
❖Bonera

0:00 What is Game Rig Tools and Unreal Module?
0:58 Download & Install
2:39 Unreal Module Intro
3:28 The 3 Armatures Explained
5:00 Aligning the bones (Tweak Armature)
9:54 Assign Weights
11:25 Switch to Unreal Armature
13:10 Export to Unreal
18:49 Cartoony Character example
19:35 Copy Additional Bones
21:56 Export to Unreal (cartoony char)
23:23 Fixing Cartoony Characters in UE5
24:19 IK Tweak Solution (?)
30:05 Unusual Example #2
31:40 Creating a Control Rig in Blender

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**IMPORTANT: Here is a video about how to solve Bone Heat error without addons:**

CGDive
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Best $15 asset for game development. It does everything he promised, with additional editing features to fine tune your model. I have searched so many tutorials and they always manage to skip over a major detail. A few recommendations to the Developer; keep your tutorials up-to-date with each update and add a feature that imports the textures with the model. Thank you brother! I look forward to seeing your next application.

michaelderosier
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you have no idea how much i love you after this video and your send2ue video as well :D i have now subbed because i have been really struggling with rigging for like a month now but this way worked flawlessly... you have all my respect dude because you just made my life much more enjoyable haha

chaver
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Yesterday I found out and watched your video about the addon for UE4 and was like 'This is awesome. I wonder how long till we get an addon for UE5"

lildevilgamer
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I will gladly give it an try! From what I see so far it’s indeed an “MUST-HAVE-ADDON” for blander + unreal users! I am in my learning in blander, after it I will jump into unreal! Thanks you all for hard work and yes! Cheap price !

skeletonking
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Only this tutorial tells you how to do the "Fix" part, I love this!

nolca
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That Voxel Heat Diffuse skinning addon is incredible things for mentioning it.

CornRecords
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I have tried so many different tutorials and this is by far the most reliable. Thanks for walking us through it! Also, very interested in a solution to the arm clipping/frog thing if you can. 👍🏽👍🏽

DJDub
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Great tutorial! A few things have changed since this release in Unreal Engine 5.3.2, but this was very helpful in figuring out some issues I was having with IK bones being pulled too far, etc.

A new tutorial with UE 5.3's new retargeting system would be monumentally helpful!

NickFair
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if anyone has the same problem in the IK Tweak solution. You can try retargeting the anim to the same skeleton(I know it is stupid but it works). So it's left click -> Retarget animations -> Target Skeletal Mesh same one -> Export Animations

TNoire
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Ive been rigging lego characters and it was not importing properly from the epic fig rig addon but this video helped massive and its imported to unreal and working

Bot_GamingX
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Another marvelous explanation from CGDive! Great video! I can't wait to try this on my U5 project. Thanks for the update!

activemotionpictures
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Thank you so much. I gotta try out UE5 really soon

bll
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I really like this business model, as right now I need something like this for some quick testing but if I were to end up in positin where I need to use it in something proper, well I'd say at least double of the asking seems like fair price

RetroGenetic
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Great tutorial, fantastic addon! Thanks for everything!

ronioclarenzo
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You are just simply amazing! Will support your plugin definitely!❤

JoySenseKO
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Thank you so much this video was much needed, incredibly helpful, and easy to follow. I have been needing this exact setup for my game but haven't been able to find anything like this until now.

bill
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Here it is all good on my side, I managed to solve all the errors that I encountered, even the textures, it was a model that I had created and therefore there were two UV maps, there just had to delete the one that wasn't used.

Now, I'm going to find out how to correct the weight errors, I mean by the weight painting which is not optimal but you made a video on the question so I know what I have to do :)

sulivarace
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I have a humanoid character that I used this on and it works almost perfectly, but the foot bends a little weird when the character is performing the ue animations (especially idle and walking). I've checked many times to make sure the bones are placed properly (and redid the rig a few times), but the issue persists. Do you know how I might go about solving this issue?

jorrdan.
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thank you for the tutorial, this is what i looking for

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