2D CHARACTER CUSTOMIZATION in Unity Tutorial

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In this Unity Tutorial we'll cover the difference between spritesheet and skeletal animation to better inform ourselves when engineering a system to handle character customization in our games.

The example we'll end up building in this tutorial is a 2D Character Creation or Character Customization menu, with bonus features of a Randomize button and a Save button that will save all of our changes to a Player prefab that can be used in later scenes.

This tutorial is a bit more abstract, and its purpose was more to illustrate how we need to design ahead of time a system to handle character customization and to create art assets tailored to this system before things become unmanageable.

This tutorial is tailored for beginner to intermediate skill level developers.

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These tutorials of your are way more informative than my uni studies

martinsky
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I spent DAYYSS trying to figure out how to get unity to save my customized character and I FINALLY just realized it earlier today, AND NOW THAT I DID! your video came up as a recommended -___- the universe mocks me fml.

laggard
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Yo bro your tutorials are really well made and super informative. I'm learning Game dev by myself from zero. But your videos are really helping me ease into developing my own games

thelastoilmat
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In PreviousOption()

Please change "if (currentOption <= 0)" to "if (currentOption < 0)",
Because it skipped the first array index.

ZLGaming
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I was starting to get into the spritesheet madness and I wondered how it should be done, thank you so much, keep it up!

NinetyRalph
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oh my god, this is how you do a tutorial video. Thank you so much, so much useful information without wasting any time

Skyblade
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Great tutorial, very clear, simple and generalizable. Can't wait to use it in my project

GreystripeWarrior
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I love the little noise when you break the character into parts. It's not often informative videos also entertaining, kudos.

genx_chrissy
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Very well explained, straight to the point and you show everything so we don't get lost on the way!

dwight
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thank you for this! i was able to refactor the customize button as a gender selector as well which is what ive been working hours on :D

stefan
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After days and days searching, finally I found!!!

joaohoffman
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The start was exactly my thought proccess

jonahschmidt
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omg really amazing contents, keep up the good work!!!

Ainzworth
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I've been having so much trouble with my project. this had helped alot thank you.

TransGuyShane
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great tutorial really flushed out some things I didn't quite understand

mrfish
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thank you for making this! I've been looking for someone to do a clean explanation of this type of implementation + code EVERYWHERE

cjhlsdfj
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The best tutorial of this cathegory. Eactly what I needed and straight to the point... New sub! Keep it up bro :)

iluvcynth
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8:46
Why not use modulus? Ex. "bodyPart.sprite = options[currentOption % options.Count];"
I'm relatively new to coding and game design, so I appreciate any details you provide in your answer. Great tutorial! Keep up the good work!

naw
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This tutorial was really good! Thank you for uploading this!

sneedsfeedandseed
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This is a pretty useful tutorial. Thank you for that.

JasinDow