Blender Roadmap Overview — Blender Conference 2024

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"Blender Roadmap Overview" by Francesco Siddi, Sergey Sharybin
Blender Conference 2024
2024-10-24 at the Felix Meritis, Amsterdam, theater. —

#b3d #BCON24
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Just taking a moment to comment something I noticed today. Blender hasn’t been this stable since before 2.8 for me. 4.2 is a fantastic release. Excited for the future!

gabrielmorod
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blender has been pivotable in helping me find a career in something I enjoy.
Thank you blender team!!

KiskaeGG
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Nurbs, SDF and Splatting! All fantastic. Also, tools for product designers, automotive and AEC - wow! BringIng these creative users on board with Blender will also bring in the donations.

benveasey
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I hope Blender will focus on big scenes, physics, simulations, geonodes, animation, rendering, compositing. I think it doesn't have to be the best in editing either. But 3D tracking needs to be improved too. The main thing is to output a beautiful sequence to a folder. That's why we love Blender. You are the best. We support you.

letomaneteo
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I tried to clean the smudge in my screen so bad 1:15

stillremain.artwork
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Sergey! And good to hear that Blender is working on a smoother experience with game engines - much appreciated

miname
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16:25 so real, love to see them acknowledge there are some use cases for AI, but not just to join the pack stuffing it into their programs when it is completely unnecessary.

ThatBenKraft
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Blender with animation & unlimited polycount in Real-time are the only way to success ! Love U blender & blander team i'm so proud of you together ❤
We love OpenSource.

Stimes
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This is great, I hope you guys increase and make it easier for other studios to work with the devs to give feedbacks and direction of development.

rano
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Proud of ya blender & community. Platform has come a long way! 👍

TikiShootah
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Blender as a framework for other apps... wow! That would be INCREDIBLE!!

PremierPrep
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The need for a fully responsive interface would be of great challenge and great reward!

NupeWoop
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As an artist, I'm a reluctant about the mention of generative AI being incorporated into native Blender. I appreciate the speaker's conservative approach to the topic. I'm not sure any generative AI (LLM or anything that generates 2D or 3D assets) should be built into the program itself at all. Though, algorithms for de-noising and such sound useful.

krisy
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Blender needs to improve on the view port performance for realtime animation playback, animation, Physics engine, Large scenes. We ditched blender for unreal engine for all the things listed. We are now only using blender for modeling and sculpting only. Unreal engine i believe will take over soon.

markgabbidon
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Getting some of those high end Maya animation features and conveniences is main thing I am looking forward to.

verendale
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Finally they mentioned something like tool for game engines!
Realtime Sync for animation(I don't know if its later cause of control rigs but rig convertion), Houdini Engine like Blender Engine runtime geometry node interaction for unreal and unity, like labs tools in Houdini, Niagara integration, VAT Support I think it would be game changer for the industry.I expect more for blender to improve on hybrid workflow for runtime tools, I know you can make it yourself I mostly do faster than before cause AI exsistance, but somethings is just hard and take time to implement only with Python, and limited knowledge.

ロペ-ul
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01:20 as someone who knew Sergey personally before he started working on Blender, it's a weird, almost surreal feeling to hear him being described as an elder of Blender. Great job, keep it up!

andrybak
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A better road map would be fix texture painting and elimate the view angle stretching. Improve sculpting performance to handle more faces.

choicesii
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The Ais i want for blender is:
Auto topology so we can create without having to fix anything to make it flow better and to auto retopologize in lower faces without having to do anything.

Another for auto UVs that actually work because obviously.

Another for auto rigging.

I wont be impressed with any 3d software until i can just create without dealing with technical issues.

TheCynicalNihilist
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I request you to please get the code for clarisse now that they are no longer developing it. We can all donate and make it happen if possible. Ive never seen any other program that can handle high poly meshes as well as clarisse could. I could directly render my high poly with millions of polys without any viewport slowdown on my rtx 2060 and ryzen 3600. Also need sculpting improvmenets.

TimV
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