Substance 3D Designer-Creating a simple bookshelf with the Substance Model Graph 02 | Substance 3D

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In this video we complete the simple bookshelf as well as look at working with UVs/Materials and exposing values.

15:48 UVs and Materials
23:00 Expose Parameters

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Substance 3D Designer-Creating a simple bookshelf with the Substance Model Graph 02 | Substance 3D
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This video helped me with one specific issue.
Putting group names in the merge nodes gives you multiple material slots in Stager when you import the Substance Model.
I've been looking for hours how to assign multiple materials on the mesh in Stager. Now I finally got it after hours of searching.

margotvdbs
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There's a lot of really cool possibilities here. But could you do a video explaining how to get this bookshelf into Painter with a usable UVs, controlable smoothing and one texture set? ie. create a usable game asset.

zogthedoomed
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Hi, thank you for the tutorial. How to apply material created in Substance Sampler on a model in Substance Designer?

alinalevytska
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This is great! Is there an easy way to target the first and last shelf to be the same material as the side/back panels? It’s a cool idea to add glass shelves in the 3rd video but the top and bottom are very noticeable :)

christopheralan
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wait does this mean you can have procedural building generation ala houdini in ue4 for example

evamonkeyN
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ok, the material is not applied automatically and there is like hundred steps I need to do, but I still havent figured it out where to start.

JBsoloman
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is there a way to use information like curvature? To create chipped corners, for example.

SweetLitzLM