Creating your first Substance Material Introduction | Adobe Substance 3D

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Creating your first Substance Material course introduction. The course is divided into four chapters:

Ch1: Discusses workflow, Substance Designer and node architecture

Ch2: Creating the height data

Ch3: Creating maps such as roughness, base color

Ch4: Material layering, exporting textures and publishing sbsar files

About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.

This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.

Connect with Adobe Substance 3D:

#Adobe #AdobeSubstance3D #AdobeYouTube

Creating your first Substance Material Introduction | Adobe Substance 3D
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I did this whole series. I had previously used nodes within blender and unreal so I wasn't starting 100% from scratch. I highly recommend completing this, it was very easy to follow along even 4 years later. Thanks :)

xylvnking
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Just finished this tutorial, successfully making a substance material. Here's to many more. Thanks Substance!

goldenyak
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OMG another super awesome tutorial again, I think I won't sleep so much tonight. :D

ngergihun
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Thank you for this amazing tutorial series! I am able to easily get into Designer for the first time. The speed, the detail of information etc. are exactly what you need to start!
It would be really great if you could do more tutorials in this style with vastly different projects. Fish scales, a manmade surface like simple roof tiles or tree bark. This way you could teach a few approaches to the amount of options Designer offers.

Linkin
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Really like how you guys constantly update and improve your tutorial videos.

HairyAlpaca
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great stuff, just bought your software in December after using the trial and seeing that you produce high quality tutorials

Xorked
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I want to thank you To share with us tour knowelge! Today i having fun with designer but i was unable To create a rocky surface (a credible one). Then with your video you start from the global To small details... and that à smart move!!!! Keep up with the tutorials because de need this!!!

davidrjrc
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yahooo!!! this allegorithmic is really showing how strong their relationship on artist by always release a freemium content I hope other software companies do the same.

pawpotsRS
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A new series of tutorials on designer! Cool and definitely needed! <3

Hadrhune
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To the Substancemobile :) Awesome tutorials and production Wes and Allegorithmic

RonanMahonArt
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Really nice guys! I want to ask if in the future you gonna have some videos where you explain your nodes one by one and the use you can do with them

giuseppemilana
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Snow snow, the next step is the substance, added with noise of walk scriptable..?

feshprod
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I want more such reviews, they are very necessary and useful

OMGDmax
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Thanks very much and I hope I can persevere....

namons
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This tutorial series is exhausting to follow, for self-learners who need to get their hands on Adobe software in a hurry:::
Speed up the video playback to 1.5x will greatly boost your learning experience!!
If you're looking for something to kill some extra time with your afternoon tea and biscuits, the original speed is perfect.

music
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Я, конечно, пока что только включила, но перевод субтитров мне уже нравится

Дарья
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Thank you very much for your tutorial!

Vincent-cxdt
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Substance Designer lessons, here we go!

bluujelly
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Thats exactly what i always wanted *-*

tobiaskuberka
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Good Day,
I'm running into an issue I hope someone can help me fix. Every time I save and close out designer, the Material Settings in the 3D viewer revert back to Paralax, and all of the scaling information is lost. So my substance looks like a completely flat image. Am I doing something wrong?

manbeast