Substance 3D Designer First Steps: 01 - Overview & Basics | Adobe Substance 3D

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In this introductory video, you'll learn the basics of Substance 3D Designer. First we will guide you through the interface and a few standard techniques and nodes.

About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.

This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.

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Substance 3D Designer First Steps: 01 - Overview & Basics | Adobe Substance 3D
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You can avoid the color bleeding on the edges when using the blend node by changing the Alpha Blending to "Straight Alpha Blending".

erwinmeisel
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Man watching this just gets me excited to start creating.

mikehynz
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Thank you so much ive been using photoshop for over 20 years and i always wanted to jump into this new world, It feels like im at home, this video encourage me to continue learning and practicing.

ElitePortraits
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Great introduction, thanks! It really helped me understand some of the basics of how the program works.

ancalein
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Thank you so much for the clear and simple introduction and not making it complicated

bendvfx
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This is amazingly thorough. I didn't follow everything but I'm going to rewatch it again today like the other commenter I have over 20 years in Photoshop so this is really cool and I've always wanted to try it.

digitalscrapbookingtuts
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All that work to make a gray cube. Nice.

PhotoshopArt
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Seeing the workspace just looks like magic. Still trying to get a grasp of what they all mean

JohnsonTunde
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Very nice!! Thanks so much for sharing this.

pakapeta
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My designer Didnt updated to this new Adobe version. Do I need to download it again ? Painter was updated naturally.

Kumodot
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Thank you for teaching people all over the World

exuld
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Very effective teaching. Clear and concise instruction. I am also thankful you made sure to include a 'wrong' example of connecting the color node to the gray scale port.

mattwattsart
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Designer was pretty easy to get into, definitely a great addon to octane!

OZZOZZ
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I’m just going around viewing Adobe stuff I have no idea how to use them but they’re really interesting to know their purposes

sergiohernandez
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How to pattern shape like disk (circle) with about 3px outline and transparent color inside multiple times to get radial stripes instead of antisotropic filtering? I mean this circles need to be smaller and smaller right to the archor point of disk. every disk will become smaller and smaller with adjustable gap between each copy. I need it for height map to convert it into normal in substance painter.

MaximumAbility
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Hello.
Unfortunately, in the Substance Designer program, you cannot directly import the vector files related to the Illustrator software. In case of using the svg node, the exact design we want will not be entered into the software and will be entered incompletely.
Even if we save with lower versions of Illustrator, this problem exists.
Can you guide me on how to solve this problem?
Thank you.

mahmoudzaefi
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I wouldn't pay for Adobe Substance Designer, but this tutorial is actually pretty good for Unreal Engine 5.4's new Texture Graph feature which is nearly identical to this, except that it's free.

spacegamedevsoftware
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How can I avoid the color bleeding with the Tile Generator Color node?

erwinmeisel
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13:08 why my background turn white when i put the alpha on 0? I have the show checkboard ticket on already, and any value between 1 and 254 will blend the checkboard and black

danid_b
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What is new compare to Substance Designer? You can assign custom mesh agains default ones? That's all? I don't get it, can i modify mesh using not just a tesselation by material heightmap. Using graph to create a new geometry to a model?

DevConsol