UE4 Tutorial: Local Volumetric Fog

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How to create localized volumetric fog in Unreal Engine 4. Topics covered: Material graphs, material instancing, sphere mask, particle systems, volumetric fog, lighting, post processing.

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I'm not even following the tutorial (or need it), but still found myself watching. Keep up the good videos! :)

vinople
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Make sure you turn on Volumetric fog in your exponentialHeightFog or else it won't show up.

Janovich
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Super great guide - I'm paying an obscene amount of money to a university and learned more following your tutorial than I have in 8 weeks of class. Thanks man!

matthewhawkins
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Exactly what was looking for. Straight and to the point also!
Thank you.

Trungledorph
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Thank you for this great lesson! I've been looking for a tutorial like this to create volumetric clouds and this helps in doing so. 🙏🏻

ruscristi
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This is fantastic, thank you for sharing this fog setup! Perfect for getting started with volumetrics in Unreal.

pwrskeleton
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Nice. Haven't played with fog since the introduction of volume material domain in 4.16! My fog tutorial so out dated now XD

That looks hawt <3

DeanAshford
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Excellent Video, I learned a lot, Really Like how you also showed of other methods like the panner and rotation stuff, too .

BaseRealityVR
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I have followed the steps, but I do not see any fog at all. It is transparent, totally transparent for me; any ideas?

miguelmoralesnavas
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tank you !! after many videos I finally managed to make fog !! thank you very much!

Savage_granny
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Oh wow !! Excellent technique I’m amazed !! Thank you for sharing !!

Rezgi
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Jesus, i was watching somebody elses 3 part tut on vol fog, then i saw yours in the suggestion list ... and its not only just 1 shorter video but its 1000 x better, that other guy was spwning 500 fog particles ..wtf RIP FPS !!! lol When he said he gonna spawn the max cpu particles i was like ... ok this guy is clearly not knowing wtf he is doing XD thx man yours works PERFECT with just 5 particles

da_cat
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Thanks for making this! I figured out how to make fog, thanks to you!

GamersHaven
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Your presentation is spot on. Thank you so much : - )

friendmegaming
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Are you sure the shader complexity you showed was correct? My fog is pretty much on the red and pink in the scale. Maybe I did something wrong, but I dont think so. I would think this effect is pretty expensive .

VRock
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EDIT: I missed a step -- (watch the video at a slower playback it really helps)
He highlights the material, then goes into details > material > material domain and changes the dropdown to "Volume"

Looked interesting, but sadly you lost me at 5 minutes in, went to plug the extinction scalar value into the extinction node on the material and discovered mine does not have that option. Using version 4.24 hopefully not too much has changed...

pacificnorthwesterman
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i dont know why but my particle isnt working, it isnt showing me anything

AroTheOcto
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Pretty much how to be Awesome. Great work bud.

licxstar
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Followed step by step, as soon as you drag the particle into the level 06:50, it's invisible and you can't see the cloud at

destinationunknown
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Thanks, this works well, but I am having trouble keeping the particles visible at a distance. They seem to disappear at a pretty near distance and none of the settings I can find affect that.

Cody