Volumetric Fog and Lighting in Unreal Engine 4 | GDC 2018 | Unreal Engine

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This session by Epic's Sjoerd De Jong covers the latest improvements to Unreal Engine's Volumetric Fog and lighting features.

Within a beautiful nature scene you will learn how to set up these effects, and how you can achieve spectacular results by authoring Volumetric Fog through the Material Editor.

[00:07] - Overview
[02:53] - Recent Changes
[05:54] - Volumetric Fog Configuration & Understanding
[13:40] - Volume Materials & Particle Systems
[17:16] - Advanced Tricks with Volume Materials
[23:17] - Performance & Final Fly-through
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"it's simulating a camera, it's a game engine!" ... "amazing... and it's completely useless for games!.." man I love this guy. Epic needs more guys like this too keep pushing limits!

shebbe
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Thank you so much for releasing videos from GDC live. It really helps those who missed watching it live, but wanted to see the content!

aldin
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Wow this guy was awesome. Great presenter. And absolutely awesome way of showing off the new features.

JC-jzrx
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This feature is super impressive and Sjoerd is a fantastic speaker.

vekien
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"click click click EFFECT" I love this guy

Gorongirl
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This guy needs a raise. Wow he's excellent. He tells you everything you wanted to know and nothing you didn't, and maintains superb confidence.

suprecam
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Great presentation! I love this Engine feature.

ErvinJesse
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This guy must be the best tutor I've seen so far.

josephroiml
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I love how pumped and passionate this guy is! He makes me wanna become a UE4 GOD! :)

kuplayfordvalls
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so nice to watch a person who know about what he is talking about, very nice video a lot to learn from it, ty

betraid
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Not knowing anything about lightning, this was beyond amazing...the possibilities to change the scene in such an extent and most of it is rather learnable...enlightening video (no pun intended)

omnianima
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Woah, he is brilliant at explaining! He makes it look so easy.

ShiroiAkumaSama
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Awesome Lecture! Thank you so much for this. If at all possible it would be awesome to see a video recorded by Sjoerd De Jong on his own time, slower and with more explanation. I understand at shows you have to go as fast as you can but for all us devs the devil is in the details.

Silpheedx
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Games are going to be incredible in the future. I can't wait to see the different things developers can come up with.

Xiox
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Unreal Engine 'It Just Works!' ... new tagline confirmed

Cantblendthis
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Wow, just learned something about atmospheric light
Cool stuff

vanguardian
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this was the best talk in the unreal gdc

Radicalshikami
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That's very cool, is it possible to download the material you've made for the cloud particle? Thanks

matteocerquone
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This is amazing work. What an incredible productivity tool. Well done Epic.

smallbluemachine
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Thanks!! Straightforward and exactly what I was looking for, very helpful!

clairevanerck