Unreal Engine 4 - Tutorial - Setting up Volumetric Lighting in 4.16

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Here's a semi-short breakdown on how to get Volumetric Fog up and running inside of your Unreal Engine 4.16+ projects.

It's mainly based upon the documentation from Epic but I've thrown in some curve balls that I've found interesting in my own research as well.

I hope you'll find this useful!

Happy Devving!

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Make sure you check out : "Eco Tales - Pre-Alpha - Art Asset Overview 1"
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VoxelizeVolumePrimitives cost are low but you need (for this effect) the LightScattering too.
Light scattering the second costly effect after Screen Space Refection
After these two come the Post Processes and Shadow calculations.

hamuArt
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I would love a tutorial that was more in-depth on how to create that volumetric smoke particle - it was way too quick in this one, for someone on my level to understand it, but seems like it would have tons of great uses!
I don't see the option for neither "Albedo" or "Extinction" in the Material editor - how did you get those options in the first place?

PhilipZeplinDK
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How do you make it where the particle isn't always facing the camera? I've had no luck figuring this one out.

terraint
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is it possible to make the fog slowly getting push the wind and fade away?

AZZAMNO
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Hm! I don't see the Atmosphere / Fog Sun Light checkbox anymore. Did they change the name or remove it?

ibrews
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Can any one help me, the Volumetric fog not work for my if any body have any idea

TheSaif
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Hello, nice tutorial! I have a question though and what is the performance hit when using this in a larger environment? is there a light weight version that has little performance impact?

virtuaconker
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Thanks,
However when my light is static i cant get the fog in the lights to appear :(
tried both directional, spot and point lights

Frostiedkdk
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i don't have the 3 volumetric square thingy's :/ and i can't find it in content.. i have 4.16 version too :c

SianCKB
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Unreal engine 4.16 crashes after 35% loading, need help

rahul-soms