Unreal Engine Texture Based Volumetric Fog | Unreal Engine Tutorial

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In this tutorial I make "volumetric" fog. This is a texture based approach instead of the normal method. Some upsides to this is that you can use this without using exponential height fog which will cut off your view distance and it is also tweakable so you can individually change the density, color and a lot more.

If you want a more standard method using exponential height fog, this is a good way of going about it:

If you don't understand how volumetrics work, check out the unreal documentation about it:

And hey! I'm actually releasing a video on time!
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