Unreal Engine Tutorial: Local Height Fog in UE 5.3

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Let's see how we can now create Local Height Fog in our scene without the need of an Exponential Height Fog Actor. This is a new feature which has been introduced in Unreal 5.3. This is easy to setup and a nice addition to the large arsenal of features within the engine.

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this fog will create memory leaks in your project, if anyone notices that their project starts crashing and you are getting "unreal render core" and/or "unreal core" problems, delete all the local height fog. there are ways to do it through a material volume to get the same effect if you know how

Sean-pvnw
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Your channel is a treasure and very useful mate :)

emintaskirunreal
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Hi! Does anybody know how to animate parameters of LocalHeightFog through Sequencer? This feature does not work for now.

Druneg
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Thanks for the Tutorial mate!
How do you create the light rays though?

Ugaugabambam
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This works great, one issue I do run into though is if the fog is in front of a niagara system the niagara system always renders on top of it. Do you know of a solution for this?

DeveloperGuy
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wish there was a non volumetric option that worked like regular height fog

lifeartstudios
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There is a way to change for a cubic shape?

trexor