Mech Arena | Weapon Spotlight | Heavy Duty: Minigun

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Feel the vibes of the iconic action movies and games with our newest Weapon Spotlight, because today we’re highlighting Mech Arena’s new Minigun — a multi-barrel rotary machine gun that will have your opponents running for cover!

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This weapon seems like it is used for extended firefights, so you might want to use tanks (as stated in the video) but also attackers who can take the guns up from 12 to 16. It is also easier having the lighter guns for early beginners.

EFC_Guy
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Finally, a weapon that requires you to expose yourself for a long time and do a lot of damage

Drfunko
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Omfg.... I called it, 5 variants of the same weapon.... this is going to be the norm now isn’t it?

redtsar
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I think this could also be good for small mechs who can’t put out a lot of damage to the field, like MD and Lancer.

hagen
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Best combo I found is cheeta with a mini 16. Its small and can peak the gun around obstacles while still being mostly covered and the mines keep people from sneaking up while reloading so you always have a way to defend

dudeperson
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Miniguns are pretty cool. 17 second reload is quite the amount of time so yeah, implants 100% needed. At least we now know assault is a viable category now in brawls.

I do have some questions though:
A. Why event crate rush, and why did us f2ps not get any tokens? (my opinion on Minigun)
B. Is this the new method of obtaining items the devs replied to me? Just event crate rushes?

In all seriousness, us F2Ps have a serious content drought. I am considerably unlucky so I didn't get the EM16 from the event crate rush by forking 650 a-coins, nor did I get Gatecrasher (F2Ps did not get any tokens). Devs, I beg you to reduce the event crate rushes and just treat every player equally and let us F2Ps have some fun. Also, whene is the Orion balance changes coming? Thanks.

PublicBus
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Suggestions & Feedback:
- Aegis rework: let the shield dome able to be fired through by self & allies but now it has HP that's destroyable.
- Guardian rework: make System Crash disable some incoming Rockets, Missiles, & Javelin when timing correctly. If not, make it move 18km/h, please.
- Update “stealth” visual effects because blinking light isn’t stealthy. At least for Shadow rework: make it close to invisible like Predator/Crysis but when you fired the weapon, you're out of stealth mode.
- Make Redeemer’s Backtrack restore SOME lost HP during the last 10 secs
- Any of these for Arachnos baby turret: able to move/follow, have HP, shoot stasis beam, increase fire range, and detonate when an enemy comes close
- Ability suggestions: 1) short distant blink/teleportation 2) summon a small repair drone to an ally or for self if no target is selected
- Add Mythic/Exotic rarity of pilots & weapons
- A unique mech that is able to equip 3-4 weapons, maybe?
- Make Ability Implants able to be put on the mech itself (x2) and Attack/weapon Implants only for pilots?
- Short story campaign PVE co-op: fight aliens invasions?
- New female voice announcer?
- Please have a spawn time (3 sec?) when changing the mech. Players like Mayer exploited this when stunned > changed mech > not letting the opponent chance to kill > instantly spawn > and shot back. His viewers see and more will copy. There's no honor and left the receiver 😡

PtpKkp
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This weapon looks like a fun one, I'm sure it would make an excellent weapon in an open battlefield.

Could we get the Minigun as a reward in the XP track, so Free to Play pilots can get it after the event? We need new additions there

matiasvonbischhoffshausen
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How about heavy artillery, which practically deprives the robot of the ability to move and at the same time it does not shoot the entire clip, but has a cooldown between shots.

Heavy sniper rifles, large magazine, high damage (hit 100% death even for a tank). But often you won’t be able to shoot due to strong recoil and quickly switch to targets too (decrease in turning speed)

Grenade launchers (heavy reactive) if you hold down the shot button, then we begin to see everything through the calimator sight (zoom effect). Giant explosion area and impressive damage.

A fan of spears (similar to spear racks) - shoots like a canopy, but if there is an enemy within a radius of 30 m, the missiles will abruptly change direction (it’s not difficult to guess where they will fly). Unlike spear stands, they do not require aiming.

The fury of the sun (heavy thermo laser) the beam has a large affected area (for example, a radius of 2.5 m). The effect of overheating is applied instantly, and if you shoot at the walls or the floor, they become hot. Upon contact with a hot area, damage is dealt and the overheating debuff is gradually applied

gkvulkm
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Hey guys love the new weapons and also I appreciate the balancing of it but I have a request as a fan.Could you tell developers to make the sound effect of the weapon more mechanical and powerfull???That would be grate

yeahboy
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This weapon is sick I can't wait to put it on my big mechs and even max out my lancer for more movement. Thanks for the new weapon!!

aidendobbins
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I noticed something with weapons being like upgraded, reinstated regional mini gun being auto cannon, em rifles being long arms, graviton beams being thermal Lancers, and I guess rocket motor being javelin racks.

armaninguyen
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600rpm, 200r/magazine, meaning we got 20s firing non-stop, and only 17s to reload (no implant equipped yet). You equip 2 miniguns, fire 1 of them until it get down to around 100, then fire them both, you'll have nearly unlimited shooting time in the fight.

binhanh
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My words to describe this : playoff event gun

kauwwacrow
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As always your videos are so informative I watched all of your videos!!! And I have a minigun 10and thanks to u I won every single round I played

muktobangladesh
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We need more mechs and weapons in the progression path😤

IntroLove
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It’s really good you finally added a minigun to this game! But when are you adding a flamethrower?

goldspotter
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Muy buen arma pero inaccesible para muchos como sucede con otras tantas armas y mech. Solo los que pueden pagarla la obtienen o si tienes mucha suerte y ganas una llave en un evento y no te toca una skin absurda 😣

NoRetrocedo
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What do you think about having a mech that has a grappling hook ability which gives the hooked mech emp for the duration of the time it takes to bring it close and a one second emp afterwards?

masonliang
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I love mine, but one of my miniguns (10s) randomly requires reload with barely any shooting. I was hoping the glitch would be dealt with, but it still happens and can screw me in the arena. Is this a known issue?

chrisrich