Mech Arena | Weapon Spotlight | Artillery Weapons | Rocket Mortar

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For some, Artillery is a high-risk, high-reward strategy that leaves you vulnerable if your opponent gets close. For others, Rocket Mortar is the camper’s weapon of choice. But which side is right? Check out our new Weapon Spotlight on the pros and cons, and decide for yourself!

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They say "oh if the enemy gets close to u it's over" you know how hard it is to get close to these hiding little rats when their teammates always stop you from getting to them.

alisalman
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3:23, that guardian sweep was brutal. Nice vid as always

typhon
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A note to those who hate Rocket Mortars. Those of us who've played long enough remember when we didn't get a warning. You'd be standing around and then you'd be dead

palehorseman
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This is the weapon that scares me the most, but the good thing about it is that the AI never uses this 😇

IndiaWaaleMechArena
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A weapon for those who is too scared to fight hand to hand. Imo, you don't need to have a lot of skills to use motars. Just let you bots to detect the enemies and then shoot your motars. And repeat the process until the end of the timer. A REAL skillful act..
And for the developers. You guys are intentionally made these weapons op by not making enough covers in the maps. For how the heck a slow tank would be able to get away in time before the motars hit? Not to mention, your 'motars notification' is still broken.

wanfahmy
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Another weapons spotlight showing the devs don’t know what the hell they’re talking about and probably don’t play the game. The flight time of the rockets has been a lot less of a hindrance to rocket mortars users since the radius implants, more rocket mortars users now are camping at the far back of the map because they don’t need to take the risk and depend on the flight time. Secondly, people make up for the minimum radius weakness with a fast mech and/or implants and can just stick by a teammate with stun or stasis or system crash. Most maps don’t have a lot of roofs. This was an observation made before pilots. If you wanted to escape RM damage, you probably went up against a wall for the raised structure next to you to hopefully avoid the damage. Half those walls and roofs don’t work anymore. The doorways on two arches don’t work. The walls of tunnel of fate don’t work, you are forced through the tunnel now. The lower level raised platforms on hanging gardens that aren’t in the middle don’t even block max radius RMs. The only structures that block rocket mortars are on the flanks. And partial cover does not work. I mean you said that and you showed a panther get taken to red health while also saying the partial cover blocks most of the damage. That panther can be finished off by anything after that, most of the damage is evidently not enough damage blocked or you’re just wrong. You're just pretending there's risk involved in using it when there's actually virtually none it's a big indicator you dumb PR people don't even play the game you're going to have to clarify whether you do or don't and I'm going to need you to prove it if you want to say you do play the game.

ccsleepy
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Something needs to be done about the entire clans of "rocket mortar punks" in tournament with a 5-mech mortar Salvo at the start of matches. I don't bother playing some maps anymore because of it. It makes it impossible to even get out of the starting area before all mechs are gone

andrewdrone
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My 2c on Mortars. I own them and use them from time to time in custom games mostly. The pros vs cons I feel are balanced in cpc and 5v5 however, when equipped on a Stalker, not so much... This said, mortar setups are not invincible and can be beat, In fact, it's a sport of mine to find and eliminate all forms of campers. Shaddow, KS and Lancer offer great counter options. Stay off radar, get close and pop em off. Alternately, fight fire with fire.

Deej-II-ALLSTARS
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By reading the comments, seems like nobody knows about the Mortar tricks. I should upload a video about it.

ASTERMAN
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Hi .
I think that these features should be in the game
1. When we reinstall the game it has a long procedure like tutorials etc. So there must be am option that if we need the tutorial or not .

2. Try to remove the spam in the world chat option that free acoins etc .

3. Please add the new mechs and weapons in the xp path
Except this, the game is really fun to play

daivesh_thakur
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"Enemies get a notice that mortars are coming"

ah yes, 2 seconds to move your slow a$$ guardian a couple meters and still get blown the f up, or dodge your killshot outta cover and get one shotted by the long shot bot.

Balanced.

genxlibertarian
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Just wanted to complain about the feature of AI, they make the players their first-to-takedown target and they don’t need time for locking on targets. Imagine you are in a low health situation, there is a low health AI enemy infront of you, your AI teammate is attacking it so you feel like: meh that guy can take it down… but then, it just looks at you and instantly fires. Pretty annoying I’d say…

anguschan
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3:05 This is the part where the "close range mechs do not work well with artillery" thing gets debunked. If the enemy gets close to you, just use any close range ability to slow the mechs down, or destroy them, leaving enough time for you to get away.

kauwwacrow
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Using the R mortar should make you visible on the map that will deter the cheap shot campers. Who hide in the corner and have no skill.

Ramitnr
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It should have min range much further - no chance to get close enough. And also... Nerf the radius DMG, it's just totally unplayable with two ennemies just spam that button, one shot everyone even if you run towards them.

Shortly, Nerf it or ban it... This need huge rework (or nerf implants that make it even bigger problem)


Personally, I like how Artillery works in Tankionline... You aim vertically and press a button for power to a shot, then it has a trajectory that depends on power of a shot and angle of it... So much of a skill to shot with them.

CzRanger
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You should make a tournament without rocket mortars so those People like me that don't like standing in 1 spot. And Actually come out of spawn. It takes a lot of talent to use rocket motors let me tell you.

TecHNumbeR
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I love these things!!!! I’m the guy everyone is talking about in the comments! I alternate my shots to maximize and spread out damage so I’m not hogging all the kills. It’s great for all maps except indoor (😒)

Whodathunkit
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Increase the energy cost of the rocket mortar 12 to 16 and let the 10 be the new 12, that will go a long way in fixing the mortar problem. Mechs that move as fast as killshot or have stealth shouldn't be able to carry a pair of the heaviest artilery in the game, artilery should be big slow mechs only..

genzeuronymous
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I use rocket mortar 12 and stasis beam 16 on guardian, it's pretty good because they can't run away or can't come any closer than 45m

leonlonski
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If I see any enemy using mortars, I will hunt them down relentlessly...
Don't be that enemy...

PyroRobo