Procedural This, Procedural That | Nikola Damjanov | Paris HIVE 2023

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Nikola Damjanov, who has been with Nordius, a mobile gaming company in Belgrade, Serbia, for 11 years, talks about how he has delved into procedural work as a means to enhance efficiency and avoid repetitive design and texturing tasks. He initially utilized Substance Designer and later transitioned to Houdini for procedural tasks in game development, enabling him to create environments and effects. Additionally, Nikola developed systems that facilitated rapid feedback and iteration from game designers. Alongside his professional endeavors, he engaged in personal projects involving the generation of texture variations, stylized rendering, and procedural animations employing mathematical functions and layered noises.
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05:06 "this... prehistoric tool" xD

sevfx
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Will wait for public materials and more tutorials from this great artist! Thx for video!

rostyslavshmatkov
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Nikola's work and approach is very inspiring. His observations are very nuanced and disciplined. He has great enthusiasm as well.

MichaelHalsell
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very inspiring! The passion there is through the roof and it motivates me to create arts. So thanks for that.

lematt
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What an truly awesome presentation! A lot of really smart ways to think outside the box, and create complex models from such simple inputs. The experimentation and taking your concepts into real life art and models was really inspiring!

tronotrond
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One of the most inspirint Houdini Presentations I have seen in a long time!

johannesisphording
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Great Works, Loved all of them. Are the Nodevenmber Files released yer or not

Ali-pimn
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The rocket robot animation was one of the coolest things ive seen in a while in houdini.

nononsense
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Your way of managing work time and leisure time is really cool, Learn a lot thx

MieP
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37:11 how did he do this? shortest path search with collision interaction, or nnk search to other curves? but its also a weird kind of growth if didnt fake it with sweep

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