The Procedural Animation of Gibbon: Beyond the Trees - Wolfire Games

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ABOUT THE VIDEO
In this video, David talks about the prototype procedural animation work he did for Gibbon: Beyond the Trees, by Broken Rules. Gibbon is a new mobile game that launches on IOS today, with plans to launch on Steam and Nintendo Switch soon.

Starring
David Rosen

Written by
David Rosen

Edited by
David Rosen

Quality Control
David Rosen

ABOUT THE CHANNEL
At Wolfire, we create innovative and experimental games, and share the lessons we learn to help make game development accessible to everyone. We're most known for our games Overgrowth and Receiver, and for our spin-off company Humble Bundle.

#Wolfire #WolfireGames #Gibbon #GibbonBeyondTheTrees
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This is the content I miss from David Rosen. Just a deep dive into being an auteur indie game developer. A guy who could literally work as a top-billed staff member at any studio in the world, but instead does what he wants to do, and sometimes makes videos that laymen like me can understand.

CompleteAnimation
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David's back with a procedural animation talk! Your Overgrowth GDC was super inspiring, I never thought we'd see a sequel to it like this. Would love to see more!

pujp
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This is one of the best advertisements for a game I've seen in ages! I know it's really a talk about how procedural animation works but I'm now so much more likely to buy this game now that if I'd just seen a traditional trailer.

ArosIrwin
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Procedural animation work is easily one of the most exciting fields in games right now, every genre of game can feel more alive, dynamic and real through these techniques. As a longtime fan of Wolfire (started with Black Shades and the robot shooter prototype for Lugaru that I sadly cannot remember the name of), this is something your guys' work has really pushed over the years and I'm so excited to see what's possible in the 2020s whenever you make a new game.

Marshydarshy
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David only ever gives us little drops of his boundless knowledge.

alex-qnxp
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This was really interesting. Takes me back to the old Overgrowth dev videos.

jabberwk
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Best possible marketing video for me. Simply MUST play now.

lucbloom
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I'll be honest: I'll take this over whatever Rockstar produces, because it looks the same, but the reaction time is immediate, unlike GTA where you don't really control your character. You coerce it and hope for the best.
Shit, you've been outperforming several major triple A studios with your thoughtful work for YEARS!
Keep it up! I love videos like these! :D

NostraDavid
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Oh wow. I dabbled in procedural animation, but man, this was really inspirational! Thanks!

badoli
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Man it brings back memories to hear a technical talk from you again. You’re my hero

SageBetko
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Your animation works since Lugaru have always been super captivating to see and almost unparalleled in terms of fluidity and feedback, yet you explain it and you make it sound like the most natural simple thing. Gibbon looks super dope!!!! Looking forward to play it ^^

chatomaltes
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I missed your technical narration from so many years ago

thecoolestbro
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This whole thing looks stunning. Cool rundown!

CypiXmusic
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Holy crap Dave's back!
Really cool to see more stuff from you, especially about procedural animation!

spliter
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Looks so amazing! Great work on this project!

ANJ_gaming
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I loved this the way I loved the GDC talk about Overgrowth's animation. I still think about that a lot and how I want to do something similar someday.

SykoSilver
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I feel like I learned so much from this. Like a whole part of the veil that I consider game magic just fell. Great stuff.

DemsW
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I rewatch David's Overgrowth GDC talk every now and then. It shaped my way of thinking about gameplay animation and animation logic early on. Thanks a lot for sharing this new amazing video! You're such an inspiration. :)

martinmegazor
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Oh man I love how this looks, great job on it, man!

xCoMiXx
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Love this kinda content, far and away my favorite to come out of this channel!

angryscientist